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Social Choice in a Computer-Assisted Simulation

Author

Listed:
  • Precha Thavikulwat

    (Towson University, Towson, Maryland, USA, pthavikulwat@towson.edu)

Abstract

Pursuing a line of inquiry suggested by Crookall, Martin, Saunders, and Coote, the author applied, within the framework of design science, an optimal-design approach to incorporate into a computer-assisted simulation two innovative social choice processes: the multiple period double auction and continuous voting. Expectations that the multiple-period-double-auction market would be bustling, that the continuous voting process would be adaptive, and that the simulation would be a suitable candidate for the assessment of learning were met in an administration of the simulation involving about 87 participants. The author suggests that the technology is ready for computer-assisted simulations to be much more widely used than they are today, but that progress may nevertheless be slow because a great deal of personal investment of time and energy is needed to do good work.

Suggested Citation

  • Precha Thavikulwat, 2009. "Social Choice in a Computer-Assisted Simulation," Simulation & Gaming, , vol. 40(4), pages 488-512, August.
  • Handle: RePEc:sae:simgam:v:40:y:2009:i:4:p:488-512
    DOI: 10.1177/1046878109335921
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    References listed on IDEAS

    as
    1. Pieter Bots & Els van Daalen, 2007. "Functional design of games to support natural resource management policy development," Simulation & Gaming, , vol. 38(4), pages 512-532, December.
    2. Martin Shubik, 2005. "A double auction market: Teaching, experiment, and theory," Simulation & Gaming, , vol. 36(2), pages 166-182, June.
    3. Paul Klemperer, 1999. "Auction Theory: A Guide to the Literature," Journal of Economic Surveys, Wiley Blackwell, vol. 13(3), pages 227-286, July.
    4. Steven C. Gold & Thomas F. Pray, 2001. "Historical Review of Algorithm Development for Computerized Business Simulations," Simulation & Gaming, , vol. 32(1), pages 66-84, March.
    5. Paul Klemperer, 2004. "Auctions: Theory and Practice," Online economics textbooks, SUNY-Oswego, Department of Economics, number auction1.
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    Cited by:

    1. Deborah Cleland & Anne Dray & Pascal Perez & Annabelle Cruz-Trinidad & Rollan Geronimo, 2012. "Simulating the Dynamics of Subsistence Fishing Communities," Simulation & Gaming, , vol. 43(1), pages 102-117, February.
    2. Jim Scullion & Daniel Livingstone & Mark Stansfield, 2014. "Collaboration Through Simulation," Simulation & Gaming, , vol. 45(3), pages 394-409, June.
    3. Casper Harteveld & Geertje Bekebrede, 2011. "Learning in Single-Versus Multiplayer Games: The More the Merrier?," Simulation & Gaming, , vol. 42(1), pages 43-63, February.
    4. Precha Thavikulwat, 2011. "A First Life With Computerized Business Simulations," Simulation & Gaming, , vol. 42(3), pages 372-383, June.
    5. David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.

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