Learning in Single-Versus Multiplayer Games: The More the Merrier?
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DOI: 10.1177/1046878110378706
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References listed on IDEAS
- Precha Thavikulwat, 2009. "Social Choice in a Computer-Assisted Simulation," Simulation & Gaming, , vol. 40(4), pages 488-512, August.
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- Gremmen, H.J.F.M. & Potters, J.J.M., 1997. "Assessing the efficacy of gaming in economics education," Other publications TiSEM 24235ea7-f57e-4408-ab48-7, Tilburg University, School of Economics and Management.
- Gremmen, H.J.F.M. & Potters, J.J.M., 1996. "Assessing the Efficacy of Gaming in Economics Education," Discussion Paper 1996-05, Tilburg University, Center for Economic Research.
- Renaud, L. & Suissa, S., 1989. "Evaluation of the efficacy of simulation games in traffic safety education of kindergarten children," American Journal of Public Health, American Public Health Association, vol. 79(3), pages 307-309.
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Cited by:
- Gilbert Ahamer, 2013. "Game, Not Fight," Simulation & Gaming, , vol. 44(2-3), pages 272-301, April.
- Silke Geithner & Daniela Menzel, 2016. "Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation," Simulation & Gaming, , vol. 47(2), pages 228-256, April.
- Ki-Young Jeong & Ipek Bozkurt, 2014. "Evaluating a Project Management Simulation Training Exercise," Simulation & Gaming, , vol. 45(2), pages 183-203, April.
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