IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v42y2011i1p43-63.html

Learning in Single-Versus Multiplayer Games: The More the Merrier?

Author

Listed:
  • Casper Harteveld

    (Delft University of Technology, Delft, the Netherlands, c.harteveld@tudelft.nl, Deltares Institute for Delta Technology, Delft, the Netherlands)

  • Geertje Bekebrede

    (Delft University of Technology, Delft, the Netherlands, g.bekebrede@tudelft.nl)

Abstract

From the observations of successful entertainment games, it is hypothesized that implementing a single-player option may require a different approach from that in a multiplayer option, in terms of game design. To find out whether this could be true and to understand what the specific approaches could entail for educational games, three separate yet related investigations were conducted to examine single- versus multiplayer games: an investigation of two educational games designed and evaluated by the authors, a theoretical investigation from a game and learning perspective, and an empirical investigation of 23 case studies. From these three investigations, it turned out that a “single-player approach†is data intensive, has formal rules, and uses direct transfer and individual learning. On the other hand, a “multiplayer approach†is less straightforward. From a game perspective, it can be characterized as process intensive and having social rules. When related to learning, however, it could be positioned on any dimension. This exploration shows that the approaches differ to a large extent and that designers have to find a fit between what option they choose and approach they take.

Suggested Citation

  • Casper Harteveld & Geertje Bekebrede, 2011. "Learning in Single-Versus Multiplayer Games: The More the Merrier?," Simulation & Gaming, , vol. 42(1), pages 43-63, February.
  • Handle: RePEc:sae:simgam:v:42:y:2011:i:1:p:43-63
    DOI: 10.1177/1046878110378706
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878110378706
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878110378706?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Precha Thavikulwat, 2009. "Social Choice in a Computer-Assisted Simulation," Simulation & Gaming, , vol. 40(4), pages 488-512, August.
    2. Hans Gremmen & Jan Potters, 1997. "Assessing the Efficacy of Gaming in Economic Education," The Journal of Economic Education, Taylor & Francis Journals, vol. 28(4), pages 291-303, December.
    3. Renaud, L. & Suissa, S., 1989. "Evaluation of the efficacy of simulation games in traffic safety education of kindergarten children," American Journal of Public Health, American Public Health Association, vol. 79(3), pages 307-309.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Gilbert Ahamer, 2013. "Game, Not Fight," Simulation & Gaming, , vol. 44(2-3), pages 272-301, April.
    2. Silke Geithner & Daniela Menzel, 2016. "Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation," Simulation & Gaming, , vol. 47(2), pages 228-256, April.
    3. Ki-Young Jeong & Ipek Bozkurt, 2014. "Evaluating a Project Management Simulation Training Exercise," Simulation & Gaming, , vol. 45(2), pages 183-203, April.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Popp, Jennie S. Hughes, 2002. "Impacts Of University Financial And Academic Support On Student Performance At The Ss-Aaea Quizbowl Competition And In The Classroom," 2002 Annual meeting, July 28-31, Long Beach, CA 19836, American Agricultural Economics Association (New Name 2008: Agricultural and Applied Economics Association).
    2. Evgeniya Duzhak & Jody Hoff & Jane S. Lopus, 2021. "The Effects of the Chair the Fed Simulation on High School Students’ Knowledge," The American Economist, Sage Publications, vol. 66(1), pages 74-89, March.
    3. Tisha Emerson & Denise Hazlett, 2011. "Classroom Experiments," Chapters, in: Gail M. Hoyt & KimMarie McGoldrick (ed.), International Handbook on Teaching and Learning Economics, chapter 7, Edward Elgar Publishing.
    4. Odile Blanchard & Arnaud Buchs, 2014. "Teaching Sustainable Development Issues: An Assessment of the Learning Effectiveness of Gaming," Working Papers halshs-00946227, HAL.
    5. Nelson, Robert G. & Wilson, Norbert L.W., 2008. "Evaluating Teaching Methods: Is It Worth Doing Right?," 2008 Annual Meeting, February 2-6, 2008, Dallas, Texas 6810, Southern Agricultural Economics Association.
    6. Gerald Eisenkopf & Pascal A. Sulser, 2016. "Randomized controlled trial of teaching methods: Do classroom experiments improve economic education in high schools?," The Journal of Economic Education, Taylor & Francis Journals, vol. 47(3), pages 211-225, July.
    7. Jongeneel, Roelof A. & Koning, Niek, 2005. "Teaching Agricultural Policy Using Games: The Agripol Game," 2005 International Congress, August 23-27, 2005, Copenhagen, Denmark 24773, European Association of Agricultural Economists.
    8. Hart Hodges & Yvonne Durham & Steve Henson, 2018. "Economic Education Production Functions for the Principles of Macroeconomics and the Principles of Microeconomics: Is There a Difference?," Journal for Economic Educators, Middle Tennessee State University, Business and Economic Research Center, vol. 18(2), pages 22-41, Fall.
    9. Liu, Donald J. & Walker, J.D. & Bauer, Theresa A. & Zhao, Meng, 2007. "Facilitating Classroom Economics Experiments with an Emerging Technology: The Case of Clickers," 2007 Annual Meeting, July 29-August 1, 2007, Portland, Oregon 9873, American Agricultural Economics Association (New Name 2008: Agricultural and Applied Economics Association).
    10. Precha Thavikulwat, 2011. "A First Life With Computerized Business Simulations," Simulation & Gaming, , vol. 42(3), pages 372-383, June.
    11. Marcus Giamattei & Humberto Llavador, 2017. "Teaching microeconomic principles with smartphones – lessons from classroom experiments with classEx," Working Papers 996, Barcelona School of Economics.
    12. Odile Blanchard & Arnaud Buchs, 2015. "Clarifying Sustainable Development Concepts Through Role playing," Post-Print hal-01103915, HAL.
    13. Cynthia Harter & Diego Mendez-Carbajo, 2024. "Diving into the Gap: Recognizing Gender Differences in an Online Learning Activity," Eastern Economic Journal, Palgrave Macmillan;Eastern Economic Association, vol. 50(1), pages 79-102, January.
    14. Lin, Tin-Chun, 2024. "Can instruction in consumer choice theory in introduction to microeconomics benefit student learning in upper-level economics courses? The example of public finance," International Review of Economics Education, Elsevier, vol. 46(C).
    15. Mital Chakma & Kojiro Matsuo & Nao Sugiki, 2025. "Impact of Traffic Park Use on Children’s Traffic Rule Awareness and Behavioral Intentions: Case Study in Toyohashi City," Sustainability, MDPI, vol. 17(3), pages 1-23, January.
    16. Yvonne Durham & Thomas Mckinnon & Craig Schulman, 2007. "Classroom Experiments: Not Just Fun And Games," Economic Inquiry, Western Economic Association International, vol. 45(1), pages 162-178, January.
    17. Klein, Alina F. & Klein, Rudolf F., 2023. "Improving student performance: Playing Survivor," International Review of Economics Education, Elsevier, vol. 44(C).
    18. Peter Navarro, 2015. "How Economics Faculty Can Survive (and Perhaps Thrive) in a Brave New Online World," Journal of Economic Perspectives, American Economic Association, vol. 29(4), pages 155-176, Fall.
    19. Joshua D. Miller & Robert P. Rebelein, 2011. "Research on the Effectiveness of Non-Traditional Pedagogies," Chapters, in: Gail M. Hoyt & KimMarie McGoldrick (ed.), International Handbook on Teaching and Learning Economics, chapter 30, Edward Elgar Publishing.
    20. Odile Blanchard & Arnaud Buchs, 2015. "Clarifying Sustainable Development Concepts Through Role-Play," Simulation & Gaming, , vol. 46(6), pages 697-712, December.

    More about this item

    Keywords

    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:42:y:2011:i:1:p:43-63. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.