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Serious Games, Debriefing, and Simulation/Gaming as a Discipline

Author

Listed:
  • David Crookall

    (Université de Nice Sophia Antipolis, France, simulation.gaming@gmail.com)

Abstract

At the close of the 40th Anniversary Symposium of S&G , this editorial offers some thoughts on a few important themes related to simulation/gaming. These are development of the field, the notion of serious games, the importance of debriefing, the need for research, and the emergence of a discipline. I suggest that the serious gaming community has much to offer the discipline of simulation/gaming and that debriefing is vital both for learning and for establishing simulation/gaming as a discipline.

Suggested Citation

  • David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:6:p:898-920
    DOI: 10.1177/1046878110390784
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    References listed on IDEAS

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