The Transformative Potential of Game Spatiality in Service Design
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DOI: 10.1177/1046878116635921
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References listed on IDEAS
- Martin Shubik, 2009. "It Is Not Just a Game!," Simulation & Gaming, , vol. 40(5), pages 587-601, October.
- J. Tuomas Harviainen, 2012. "Ritualistic Games, Boundary Control, and Information Uncertainty," Simulation & Gaming, , vol. 43(4), pages 506-527, August.
- Vargo, Stephen L. & Maglio, Paul P. & Akaka, Melissa Archpru, 2008. "On value and value co-creation: A service systems and service logic perspective," European Management Journal, Elsevier, vol. 26(3), pages 145-152, June.
- Rafael Ramírez, 1999. "Value co‐production: intellectual origins and implications for practice and research," Strategic Management Journal, Wiley Blackwell, vol. 20(1), pages 49-65, January.
- David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
- Kimmo Oksanen, 2013. "Subjective Experience and Sociability in a Collaborative Serious Game," Simulation & Gaming, , vol. 44(6), pages 767-793, December.
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- J. Tuomas Harviainen & Kirsikka Vaajakallio & Henrik Sproedt, 2016. "Service Design Games as Innovation Tools, Knowledge Creators, and Simulation/Games," Simulation & Gaming, , vol. 47(5), pages 559-565, October.
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