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Game Mechanics in the Design of a Collaborative 3D Serious Game

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  • Kimmo Oksanen
  • Raija Hämäläinen

Abstract

Background This article investigates the potential of utilizing game mechanics in designing 3D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games . Aim This article has two aims: First, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed only from pedagogical perspective. Thus, integrating educational theory and game design perspectives was rare. Therefore, we argue that collaborative serious games do not necessarily take full advantage of their potential. Conclusion The main contribution of this article is to present seven ways to utilize game mechanics in order to create favorable conditions for collaborative learning and to structure players’ actions to boost social interaction and collaborative activities. This article concludes with an example of taking advantage of game mechanics in the design of a collaborative serious game. This article also uses event-charts to demonstrate the practical implementation of game mechanics in three multiplayer puzzles .

Suggested Citation

  • Kimmo Oksanen & Raija Hämäläinen, 2014. "Game Mechanics in the Design of a Collaborative 3D Serious Game," Simulation & Gaming, , vol. 45(2), pages 255-278, April.
  • Handle: RePEc:sae:simgam:v:45:y:2014:i:2:p:255-278
    DOI: 10.1177/1046878114530799
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    References listed on IDEAS

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    1. Henny Leemkuil & Ton de Jong & Robert de Hoog & Noor Christoph, 2003. "KM QUEST: A collaborative Internet-based simulation game," Simulation & Gaming, , vol. 34(1), pages 89-111, March.
    2. José P. Zagal & Jochen Rick & Idris Hsi, 2006. "Collaborative games: Lessons learned from board games," Simulation & Gaming, , vol. 37(1), pages 24-40, March.
    3. David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
    4. Kimmo Oksanen, 2013. "Subjective Experience and Sociability in a Collaborative Serious Game," Simulation & Gaming, , vol. 44(6), pages 767-793, December.
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