Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments
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Abstract
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DOI: 10.1177/1046878117699433
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References listed on IDEAS
- G. van Lankveld & E. Sehic & J. C. Lo & S. A. Meijer, 2017. "Assessing Gaming Simulation Validity for Training Traffic Controllers," Simulation & Gaming, , vol. 48(2), pages 219-235, April.
- Nicola Whitton, 2011. "Game Engagement Theory and Adult Learning," Simulation & Gaming, , vol. 42(5), pages 596-609, October.
- J. Tuomas Harviainen, 2012. "Ritualistic Games, Boundary Control, and Information Uncertainty," Simulation & Gaming, , vol. 43(4), pages 506-527, August.
- Lobna Hassan, 2017. "Governments Should Play Games," Simulation & Gaming, , vol. 48(2), pages 249-267, April.
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Cited by:
- J. Tuomas Harviainen, 2017. "Editorial: Expanding the Borders of Simulation/Gaming," Simulation & Gaming, , vol. 48(3), pages 295-298, June.
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