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Editorial: Expanding the Borders of Simulation/Gaming

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  • J. Tuomas Harviainen

Abstract

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Suggested Citation

  • J. Tuomas Harviainen, 2017. "Editorial: Expanding the Borders of Simulation/Gaming," Simulation & Gaming, , vol. 48(3), pages 295-298, June.
  • Handle: RePEc:sae:simgam:v:48:y:2017:i:3:p:295-298
    DOI: 10.1177/1046878117710740
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    References listed on IDEAS

    as
    1. Timothy C. Clapper, 2017. "Simulation and Gaming can be Used to Determine Validity While Engaging in Collaborative Environments," Simulation & Gaming, , vol. 48(2), pages 175-177, April.
    2. Matthew J. Koehler & Brian Arnold & Spencer P. Greenhalgh & Liz Owens Boltz, 2017. "A Taxonomy Approach to Studying How Gamers Review Games," Simulation & Gaming, , vol. 48(3), pages 363-380, June.
    3. John Curry & Dana Ruggiero & Phil Sabin & Michael Young, 2017. "Modelling the Outcomes of International Crises Using Confrontation Analysis," Simulation & Gaming, , vol. 48(3), pages 314-328, June.
    4. James Robb & Tom Garner & Karen Collins & Lennart E. Nacke, 2017. "The Impact of Health-Related User Interface Sounds on Player Experience," Simulation & Gaming, , vol. 48(3), pages 402-427, June.
    5. Amon Rapp, 2017. "From Games to Gamification: A Classification of Rewards in World of Warcraft for the Design of Gamified Systems," Simulation & Gaming, , vol. 48(3), pages 381-401, June.
    6. Christopher J. Ferguson & Kay Colon-Motas & Carolin Esser & Connor Lanie & Skylar Purvis & Mark Williams, 2017. "The (Not So) Evil Within? Agency in Video Game Choice and the Impact of Violent Content," Simulation & Gaming, , vol. 48(3), pages 329-337, June.
    7. Toby Hopp & Jolene Fisher, 2017. "Examination of the Relationship Between Gender, Performance, and Enjoyment of a First-Person Shooter Game," Simulation & Gaming, , vol. 48(3), pages 338-362, June.
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