Serious Games, Debriefing, and Simulation/Gaming as a Discipline
Citations
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Cited by:
- Tor Söderström & Lars Häll & Tore Nilsson & Jan Ahlqvist, 2014. "Computer Simulation Training in Health Care Education," Simulation & Gaming, , vol. 45(6), pages 805-828, December.
- Franck Taillandier & Annabelle Moatty & Pénélope Brueder & Corinne Curt & Pascal Di Maiolo & Bruno Beullac & Alexandra Schleyer-Lindenmann, 2025. "Sim-MANA: A Learning Game to Promote Integrated Flood Risk Management Using Nature-based Solutions," Simulation & Gaming, , vol. 56(6), pages 576-609, December.
- Gilbert Ahamer, 2013. "Game, Not Fight," Simulation & Gaming, , vol. 44(2-3), pages 272-301, April.
- Larysa Nadolny & Andrea Halabi, 2016. "Student Participation and Achievement in a Large Lecture Course With Game-Based Learning," Simulation & Gaming, , vol. 47(1), pages 51-72, February.
- Klaus Eisenack, 2013. "A Climate Change Board Game for Interdisciplinary Communication and Education," Simulation & Gaming, , vol. 44(2-3), pages 328-348, April.
- Cindy L. Kovalik & Chia-Ling Kuo, 2012. "Innovation Diffusion," Simulation & Gaming, , vol. 43(6), pages 803-824, December.
- Ana M. Codita, 2016. "Integrating an Immigration Law Simulation Into EAP Courses," Simulation & Gaming, , vol. 47(5), pages 684-700, October.
- Korina Katsaliaki & Navonil Mustafee, 2015. "Edutainment for Sustainable Development," Simulation & Gaming, , vol. 46(6), pages 647-672, December.
- Jop van den Hoogen & Julia Lo & Sebastiaan Meijer, 2016. "Debriefing Research Games," Simulation & Gaming, , vol. 47(3), pages 368-388, June.
- Jeremiah McCall, 2016. "Teaching History With Digital Historical Games," Simulation & Gaming, , vol. 47(4), pages 517-542, August.
- Saiful Azmir Kasdi & Irwan Ibrahim & Veera Pandiyan Kaliani Sundram & Shariff Harun & Ariff Azly Muhamed, 2025. "Enhancing Supply Chain Education Through Analog Gamification: A Quasi-Experimental Study of Logispreneur 101," International Journal of Research and Innovation in Social Science, International Journal of Research and Innovation in Social Science (IJRISS), vol. 9(6), pages 1745-1758, June.
- Katelyn Procci & Shan Lakhmani & Talib S. Hussain & Clint A. Bowers, 2014. "Opening Cinematics," Simulation & Gaming, , vol. 45(1), pages 93-124, February.
- Frank Ulrich & Niels Henrik Helms, 2017. "CREATING EVALUATION PROFILES FOR GAMES DESIGNED TO BE FUN: An Interpretive Framework for Serious Game Mechanics," Simulation & Gaming, , vol. 48(5), pages 695-714, October.
- Bride Mallon & Ronan Lynch, 2014. "Stimulating Psychological Attachments in Narrative Games," Simulation & Gaming, , vol. 45(4-5), pages 508-527, August.
- David Goetze, 2015. "Hybrid Active Learning Situations," Simulation & Gaming, , vol. 46(6), pages 792-816, December.
- David L. Rodgers, 2015. "The Biological Basis of Learning," Simulation & Gaming, , vol. 46(2), pages 175-186, April.
- Roland Klemke & Peter van Rosmalen & Stefaan Ternier & Wim Westera, 2015. "Keep It Simple," Simulation & Gaming, , vol. 46(1), pages 40-67, February.
- Elizabeth Koh & Yeo Gee Kin & Bimlesh Wadhwa & John Lim, 2012. "Teacher Perceptions of Games in Singapore Schools," Simulation & Gaming, , vol. 43(1), pages 51-66, February.
- Jop van den Hoogen & Sebastiaan Meijer, 2015. "Gaming and Simulation for Railway Innovation," Simulation & Gaming, , vol. 46(5), pages 489-511, October.
- Alice Y. Kolb & David A. Kolb & Angela Passarelli & Garima Sharma, 2014. "On Becoming an Experiential Educator," Simulation & Gaming, , vol. 45(2), pages 204-234, April.
- Frederick M. C. van Amstel & Julia A. Garde, 2016. "The Transformative Potential of Game Spatiality in Service Design," Simulation & Gaming, , vol. 47(5), pages 628-650, October.
- Veli-Matti Karhulahti, 2015. "Do Videogames Simulate? Virtuality and Imitation in the Philosophy of Simulation," Simulation & Gaming, , vol. 46(6), pages 838-856, December.
- Lucy R. Zheng & Catherine M. Oberle & W. A. Hawkes-Robinson & Stéphane Daniau, 2021. "Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature," Simulation & Gaming, , vol. 52(6), pages 686-714, December.
- Jonna Koponen & Eeva Pyörälä & Pekka Isotalus, 2014. "Communication Skills for Medical Students," Simulation & Gaming, , vol. 45(2), pages 235-254, April.
- Michael D. Coovert & Jennifer Winner & Winston Bennett Jr., 2017. "Construct Development and Validation in Game-Based Research," Simulation & Gaming, , vol. 48(2), pages 236-248, April.
- Jon Scoresby & Brett E. Shelton, 2014. "Reflective Redo From the Point of Error," Simulation & Gaming, , vol. 45(4-5), pages 666-696, August.
- Cristina Ampatzidou & Katharina Gugerell & Teodora Constantinescu & Oswald Devisch & Martina Jauschneg & Martin Berger, 2018. "All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance," Urban Planning, Cogitatio Press, vol. 3(1), pages 34-46.
- Oleg V. Pavlov & Khalid Saeed & Lawrence W. Robinson, 2015. "Improving Instructional Simulation With Structural Debriefing," Simulation & Gaming, , vol. 46(3-4), pages 383-403, June.
- Tracey Ledoux & Melissa Griffith & Debbe Thompson & Nga Nguyen & Kathy Watson & Janice Baranowski & Richard Buday & Dina Abdelsamad & Tom Baranowski, 2016. "An Educational Video Game for Nutrition of Young People," Simulation & Gaming, , vol. 47(4), pages 490-516, August.
- Jim Scullion & Daniel Livingstone & Mark Stansfield, 2014. "Collaboration Through Simulation," Simulation & Gaming, , vol. 45(3), pages 394-409, June.
- Marieke de Wijse-van Heeswijk & Jan H. G. Klabbers & Sebastiaan Meijer, 2026. "Advancing the Role of the Facilitator in Game Science: A Systems Theory Approach to Learning and Adaptation in Rule-Based and Open Games," Simulation & Gaming, , vol. 57(2), pages 276-298, April.
- Christian K. Karl, 2016. "Investigating the Winner’s Curse Based on Decision Making in an Auction Environment," Simulation & Gaming, , vol. 47(3), pages 324-345, June.
- Peter Korfiatis & Robert Cloutier & Teresa Zigh, 2015. "Model-Based Concept of Operations Development Using Gaming Simulation," Simulation & Gaming, , vol. 46(5), pages 471-488, October.
- Marcin Wardaszko & Błażej Podgórski, 2017. "Mobile Learning Game Effectiveness in Cognitive Learning by Adults: A Comparative Study," Simulation & Gaming, , vol. 48(4), pages 435-454, August.
- Michael Filsecker & Michael Kerres, 2014. "Engagement as a Volitional Construct," Simulation & Gaming, , vol. 45(4-5), pages 450-470, August.
- Jonna Koponen & Saara Julkunen, 2015. "Theoretical Principles of Simulation-Based Sales Communication Training," Simulation & Gaming, , vol. 46(2), pages 137-147, April.
- Aad Slootmaker & Hans Hummel & Rob Koper, 2017. "Evaluating the Usability of Authoring Environments for Serious Games," Simulation & Gaming, , vol. 48(4), pages 553-578, August.
- Kimmo Oksanen & Raija Hämäläinen, 2014. "Game Mechanics in the Design of a Collaborative 3D Serious Game," Simulation & Gaming, , vol. 45(2), pages 255-278, April.
- Richard B. Powers & Kat Kirkpatrick, 2013. "Playing With Conflict," Simulation & Gaming, , vol. 44(1), pages 51-72, February.
- Timothy C. Clapper, 2015. "Cooperative-Based Learning and the Zone of Proximal Development," Simulation & Gaming, , vol. 46(2), pages 148-158, April.
- Stéphane Daniau, 2016. "The Transformative Potential of Role-Playing Games—: From Play Skills to Human Skills," Simulation & Gaming, , vol. 47(4), pages 423-444, August.
- Carolina Islas Sedano & Verona Leendertz & Mikko Vinni & Erkki Sutinen & Suria Ellis, 2013. "Hypercontextualized Learning Games," Simulation & Gaming, , vol. 44(6), pages 821-845, December.
- Jonathan Mason & Krystelle Loader, 2019. "Using a Serious Game to Train Violence Risk Assessment and Management Skills," Simulation & Gaming, , vol. 50(2), pages 124-135, April.
- Peter Dieckmann & Susanne Molin Friis & Anne Lippert & Doris Østergaard, 2012. "Goals, Success Factors, and Barriers for Simulation-Based Learning," Simulation & Gaming, , vol. 43(5), pages 627-647, October.
- Krystyna A. Stave & Abby Beck & Chris Galvan, 2015. "Improving Learners’ Understanding of Environmental Accumulations through Simulation," Simulation & Gaming, , vol. 46(3-4), pages 270-292, June.
- Rudy McDaniel & Joseph Fanfarelli, 2016. "Building Better Digital Badges," Simulation & Gaming, , vol. 47(1), pages 73-102, February.
- Hans J. E. Korteling & Anne S. Helsdingen & Ralf R. Sluimer, 2017. "An Empirical Evaluation of Transfer-of-Training of Two Flight Simulation Games," Simulation & Gaming, , vol. 48(1), pages 8-35, February.
- Karen Schrier, 2015. "Ethical Thinking and Sustainability in Role-Play Participants," Simulation & Gaming, , vol. 46(6), pages 673-696, December.
- Apinya Dhatsuwan & Monamorn Precharattana, 2016. "Blockyland," Simulation & Gaming, , vol. 47(4), pages 445-464, August.
- Dalia Majumdar & Pamela A. Koch & Heewon Lee Gray & Isobel R. Contento & Ana de Lourdes Islas-Ramos & Daniel Fu, 2015. "Nutrition Science and Behavioral Theories Integrated in a Serious Game for Adolescents," Simulation & Gaming, , vol. 46(1), pages 68-97, February.
- Jessy Barré & Daphné Michelet & Anais Job & Jennifer Truchot & Philippe Cabon & Catherine Delgoulet & Antoine Tesnière, 2019. "Does Repeated Exposure to Critical Situations in a Screen-Based Simulation Improve the Self-Assessment of Non-Technical Skills in Postpartum Hemorrhage Management?," Simulation & Gaming, , vol. 50(2), pages 102-123, April.
- Bindu Kulkarni & Ranjan Banerjee & Rajasekaran Raghunathan, 2022. "Why Students Should Be Taught Differently: Learner Characteristics, Learning Styles and Simulation Performance," Simulation & Gaming, , vol. 53(1), pages 56-74, February.
- David Kaufman & Louise Sauvé & Lise Renaud & Andrew Sixsmith & Ben Mortenson, 2016. "Older Adults’ Digital Gameplay," Simulation & Gaming, , vol. 47(4), pages 465-489, August.
- Bradley E. Wiggins, 2012. "Toward a Model for Intercultural Communication in Simulations," Simulation & Gaming, , vol. 43(4), pages 550-572, August.
- Diana Reckien & Klaus Eisenack, 2013. "Climate Change Gaming on Board and Screen," Simulation & Gaming, , vol. 44(2-3), pages 253-271, April.
- Christle Grace G. Carabeo & Charisse May M. Dalida & Erica Marla Z. Padilla & Ma. Mercedes T. Rodrigo, 2014. "Stroke Patient Rehabilitation," Simulation & Gaming, , vol. 45(2), pages 151-166, April.
- Ugo Merlone & Angelo Romano, 2016. "Using the Braess Paradox to Teach Tacit Negotiation," Simulation & Gaming, , vol. 47(6), pages 780-795, December.
- Julia Shaw & Kimberly Crosby & Stephen Porter, 2014. "The Impact of a Video Game on Criminal Thinking," Simulation & Gaming, , vol. 45(6), pages 786-804, December.
- J. Tuomas Harviainen & Kirsikka Vaajakallio & Henrik Sproedt, 2016. "Service Design Games as Innovation Tools, Knowledge Creators, and Simulation/Games," Simulation & Gaming, , vol. 47(5), pages 559-565, October.
- Timothy C. Clapper, 2014. "Situational Interest and Instructional Design," Simulation & Gaming, , vol. 45(2), pages 167-182, April.
- David Kirschner & J. Patrick Williams, 2014. "Measuring Video Game Engagement Through Gameplay Reviews," Simulation & Gaming, , vol. 45(4-5), pages 593-610, August.
- Silke Geithner & Daniela Menzel, 2016. "Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation," Simulation & Gaming, , vol. 47(2), pages 228-256, April.
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