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Theoretical Principles of Simulation-Based Sales Communication Training

Author

Listed:
  • Jonna Koponen
  • Saara Julkunen

Abstract

Background . Simulation-based instruction can be applied successfully to communication skills training. However, communication skills training (CST) for salespeople is a somewhat underdeveloped area, and only limited knowledge of different theoretical approaches and their application to sales education is available. Aim . We introduce (a) situated learning theory (SLT) , and connect it to the theoretical framework of communication in the disciplines (CID) , and (b) principles of drama education. We apply these theories to simulation-based training in communication skills. Method . We use a Sales Theatre Workshop (STW) as an example to show how SLT and CID can guide instructional design . We explain how the principles of drama education guided the design of role-play with simulated clients and of a structured debriefing process. Results . Using SLT, the CID theoretical framework and the principles of drama education allowed successful communication learning in the STW. Following these theoretical ideas, we chose a specific communication context , created authentic client cases , emphasized reflective participation and a psychologically safe learning environment, and made the experience applicable to real sales situations. Conclusions . We conclude by stating how SLT and the principles of drama education can be applied to simulation-based training. We propose more investigation of the debriefing process as a subject for future research .

Suggested Citation

  • Jonna Koponen & Saara Julkunen, 2015. "Theoretical Principles of Simulation-Based Sales Communication Training," Simulation & Gaming, , vol. 46(2), pages 137-147, April.
  • Handle: RePEc:sae:simgam:v:46:y:2015:i:2:p:137-147
    DOI: 10.1177/1046878115579582
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    References listed on IDEAS

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    1. Charles F. Petranek, 2000. "Written Debriefing: The Next Vital Step in Learning with Simulations," Simulation & Gaming, , vol. 31(1), pages 108-118, March.
    2. David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
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    Cited by:

    1. Timothy C. Clapper, 2015. "Theory to Practice in Simulation," Simulation & Gaming, , vol. 46(2), pages 131-136, April.

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