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Nutrition Science and Behavioral Theories Integrated in a Serious Game for Adolescents

Author

Listed:
  • Dalia Majumdar
  • Pamela A. Koch
  • Heewon Lee Gray
  • Isobel R. Contento
  • Ana de Lourdes Islas-Ramos
  • Daniel Fu

Abstract

Purpose . Serious games have demonstrated positive effects on adolescent eating and physical activity. The purpose of this paper is to describe how constructs from social cognitive theory (SCT) and self-determination theory (SDT) were operationalized in the development of the serious game CREATURE 101 (C-101) to engage players in acquiring motivation , knowledge, skills, and personal agency. Approach . C-101 was developed from an evaluated nutrition and science curriculum for middle school youth, Choice, Control & Change (C3) . Its behavior change goals are three pairs of “increase/decrease†behaviors: increase water / decease sweetened beverages, increase fruit and vegetables / decrease processed snacks (chips, candy etc), and increase physical activity (light, medium, intense) / decrease recreational screen time (watching TV, playing video games for fun) through a “virtual companion care†motif where the players bring their adopted creatures back to health. Several procedures or strategies were used to develop the story line and activities in C-101 to address autonomy, competence and relatedness from SDT and outcome expectations , self-efficacy , and behavioral capability from SCT , constructs shown in previous studies as likely to enhance effectiveness of nutrition and physical activity interventions. Implications . This description of how the theory constructs and procedures were used to create an entertaining serious game based on an existing evaluated health-related curriculum can help game developers, curriculum developers, and educators who wish to expand existing curricula through the development and integration of games into their work.

Suggested Citation

  • Dalia Majumdar & Pamela A. Koch & Heewon Lee Gray & Isobel R. Contento & Ana de Lourdes Islas-Ramos & Daniel Fu, 2015. "Nutrition Science and Behavioral Theories Integrated in a Serious Game for Adolescents," Simulation & Gaming, , vol. 46(1), pages 68-97, February.
  • Handle: RePEc:sae:simgam:v:46:y:2015:i:1:p:68-97
    DOI: 10.1177/1046878115577163
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    References listed on IDEAS

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    1. Debbe Thompson & Tom Baranowski & Richard Buday & Janice Baranowski & Victoria Thompson & Russell Jago & Melissa Juliano Griffith, 2010. "Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game," Simulation & Gaming, , vol. 41(4), pages 587-606, August.
    2. David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
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