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Older Adults’ Digital Gameplay

Author

Listed:
  • David Kaufman
  • Louise Sauvé
  • Lise Renaud
  • Andrew Sixsmith
  • Ben Mortenson

Abstract

Background. Empirical evidence suggests that digital gameplay can enhance social interaction and improve cognition for older adults . However, if digital games are to be effectively used as interventions to address age-related challenges, it is important to explore older adults’ experiences in playing them. Aim. The purpose of this survey design study was to identify digital gameplay patterns , perceived socio-emotional and cognitive benefits , and difficulties encountered in the gameplay experiences of older adults . Method. Adults aged 55 or older, recruited from seniors’ centers and local shopping malls in a Canadian city, responded to a printed, mainly closed-ended questionnaire . Results. 463 respondents reported that they actively play digital games. Most played alone rather than with others, and most rated themselves as intermediate or expert players. Players self-reported cognitive benefits but few socio-emotional benefits and few difficulties. Conclusions. The results of this study show promise for the use of digital games to provide innovative and engaging activities for enhancing older adults’ aging processes . Significant associations were found between player skill level and reported benefits. Recommendations. To perceive these benefits, older adults need to play frequently enough to develop beyond a beginner level. Education, facilitation, and support may be needed to encourage older adults to realize socio-emotional benefits from digital gameplay.

Suggested Citation

  • David Kaufman & Louise Sauvé & Lise Renaud & Andrew Sixsmith & Ben Mortenson, 2016. "Older Adults’ Digital Gameplay," Simulation & Gaming, , vol. 47(4), pages 465-489, August.
  • Handle: RePEc:sae:simgam:v:47:y:2016:i:4:p:465-489
    DOI: 10.1177/1046878116645736
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    References listed on IDEAS

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