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Stroke Patient Rehabilitation

Author

Listed:
  • Christle Grace G. Carabeo
  • Charisse May M. Dalida
  • Erica Marla Z. Padilla
  • Ma. Mercedes T. Rodrigo

Abstract

Background Cerebral vascular accidents (strokes) are the primary cause of disability worldwide and the second leading cause of death both in the Philippines and internationally. In recent years, a number of computer-based applications have been developed to assist in the stroke recovery process. Aim This article discusses an Android-based tablet game, FINDEX, that aids in the rehabilitation process of stroke survivors with impaired fine motor skills. Method FINDEX was designed and developed in the Philippines. The game contains assessment and monitoring support for tracking the patient’s progress in terms of fine finger dexterity, for example, finger control, isolation and coordination, and range of motions. The baselines for data comparison and analysis were gathered through an initial test with subjects with normal hand function. Three stroke survivors then participated in a pilot study, using the game for a total of nine testing sessions. Results Objective measures showed that patients’ dexterity did in fact improve, although it is not possible to draw strong conclusions because of the small sample size. In subsequent interviews, patients indicated that they believed that the games helped in their recovery and said that they preferred playing with the game over performing the standard therapeutic activities. Conclusion The development of this game and the preliminary findings from the pilot study suggest that games may indeed be effective instruments for therapy.

Suggested Citation

  • Christle Grace G. Carabeo & Charisse May M. Dalida & Erica Marla Z. Padilla & Ma. Mercedes T. Rodrigo, 2014. "Stroke Patient Rehabilitation," Simulation & Gaming, , vol. 45(2), pages 151-166, April.
  • Handle: RePEc:sae:simgam:v:45:y:2014:i:2:p:151-166
    DOI: 10.1177/1046878114531102
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    References listed on IDEAS

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