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Playing With Conflict

Author

Listed:
  • Richard B. Powers
  • Kat Kirkpatrick

Abstract

Playing With Conflict is a weekend course for graduate students in Portland State University’s Conflict Resolution program and undergraduates in all majors. Students participate in simulations, games, and experiential exercises to learn and practice conflict resolution skills. Graduate students create a guided role-play of a conflict. In addition to an oral debriefing, students wrote a debriefing report following the Description, Interpretation, Evaluation (DIE) model of debriefing. The written debriefing report gave all students an opportunity to reflect, analyze, and evaluate their experience in depth. The use of two facilitators allows one to facilitate while the other observes and rests, makes 2 points of view available for the debriefing, and offers a model for resolving minor disagreements between them. Trust among students increased across the weekend as evidenced by an increase in cooperative choices and estimates of the likelihood that others would cooperate in the TAKE-A-CHANCE game, a version of PRISONER’S DILEMMA. Most reported having fun while they learned about themselves, interpersonal conflict, and some large-scale social conflicts.

Suggested Citation

  • Richard B. Powers & Kat Kirkpatrick, 2013. "Playing With Conflict," Simulation & Gaming, , vol. 44(1), pages 51-72, February.
  • Handle: RePEc:sae:simgam:v:44:y:2013:i:1:p:51-72
    DOI: 10.1177/1046878112455487
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    References listed on IDEAS

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    1. Merrill M. Flood, 1958. "Some Experimental Games," Management Science, INFORMS, vol. 5(1), pages 5-26, October.
    2. David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
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