All Work and No Play? Facilitating Serious Games and Gamified Applications in Participatory Urban Planning and Governance
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- Justus Uitermark & Jan Willem Duyvendak, 2008. "Citizen Participation in a Mediated Age: Neighbourhood Governance in The Netherlands," International Journal of Urban and Regional Research, Wiley Blackwell, vol. 32(1), pages 114-134, March.
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- Oswald Devisch & Alenka Poplin & Simona Sofronie, 2016. "The Gamification of Civic Participation: Two Experiments in Improving the Skills of Citizens to Reflect Collectively on Spatial Issues," Journal of Urban Technology, Taylor & Francis Journals, vol. 23(2), pages 81-102, April.
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- Mathias Lanezki & Catharina Siemer & Steffen Wehkamp, 2020. "“Changing the Game—Neighbourhood”: An Energy Transition Board Game, Developed in a Co-Design Process: A Case Study," Sustainability, MDPI, vol. 12(24), pages 1-18, December.
- Agnieszka Szczepańska & Rafał Kaźmierczak & Monika Myszkowska, 2021. "Virtual Reality as a Tool for Public Consultations in Spatial Planning and Management," Energies, MDPI, vol. 14(19), pages 1-19, September.
- Carissa J Champlin & Johannes Flacke & Geert PMR Dewulf, 2022. "A game co-design method to elicit knowledge for the contextualization of spatial models," Environment and Planning B, , vol. 49(3), pages 1074-1090, March.
- Kenny, Daniel C. & Bakhanova, Elena & Hämäläinen, Raimo P. & Voinov, Alexey, 2022. "Participatory modelling and systems intelligence: A systems-based and transdisciplinary partnership," Socio-Economic Planning Sciences, Elsevier, vol. 83(C).
- Ali Termos & Neil Yorke-Smith, 2022. "Urbanism and Geographic Crises: A Micro-Simulation Lens on Beirut," Urban Planning, Cogitatio Press, vol. 7(1), pages 87-100.
- Wijitbusaba Marome & Boonanan Natakun & Diane Archer, 2021. "Examining the Use of Serious Games for Enhancing Community Resilience to Climate Risks in Thailand," Sustainability, MDPI, vol. 13(8), pages 1-14, April.
- Jooseok Oh & Minho Seo, 2022. "Evaluation of Citizen–Student Cooperative Urban Planning and Design Experience in Higher Education," Sustainability, MDPI, vol. 14(4), pages 1-18, February.
- Robert-Jan Den Haan & Mascha C. Van der Voort, 2018. "On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review," Sustainability, MDPI, vol. 10(12), pages 1-26, December.
- Micael Sousa & António Pais Antunes & Nuno Pinto & Nelson Zagalo, 2022. "Fast Serious Analogue Games in Planning: The Role of Non-Player Participants," Simulation & Gaming, , vol. 53(2), pages 175-193, April.
- Inés Aquilué & Angélica Caicedo & Joan Moreno & Miquel Estrada & Laia Pagès, 2021. "A Methodology for Assessing the Impact of Living Labs on Urban Design: The Case of the Furnish Project," Sustainability, MDPI, vol. 13(8), pages 1-29, April.
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Keywords
citizen engagement; games; gamification; participatory planning; serious games; urban governance; urban planning;All these keywords.
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