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Challenges of Online Game Development: A Review

Author

Listed:
  • Graham Morgan

    (School of Computing Science, Newcastle University, Newcastle Upon Tyne, UK, graham.morgan@ncl.ac.uk)

Abstract

The focus of this article is to determine how the engineering practices common in online game development may be approached differently to promote more diverse online gaming scenarios. The technical difficulties in providing online gaming are not trivial, requiring substantially larger budgets compared with their non-online counterparts: Commercial failure of an online game could be costly. Therefore, when considering alternate engineering approaches, those that appear tried and tested in other domains, and hence may be lower-cost solutions, are considered.

Suggested Citation

  • Graham Morgan, 2009. "Challenges of Online Game Development: A Review," Simulation & Gaming, , vol. 40(5), pages 688-710, October.
  • Handle: RePEc:sae:simgam:v:40:y:2009:i:5:p:688-710
    DOI: 10.1177/1046878109340295
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    References listed on IDEAS

    as
    1. Gwenda Fong, 2006. "Adapting COTS games for military experimentation," Simulation & Gaming, , vol. 37(4), pages 452-465, December.
    2. Chee Siang Ang, 2006. "Rules, gameplay, and narratives in video games," Simulation & Gaming, , vol. 37(3), pages 306-325, September.
    3. Avi Noy & Daphne R. Raban & Gilad Ravid, 2006. "Testing social theories in computer-mediated communication through gaming and simulation," Simulation & Gaming, , vol. 37(2), pages 174-194, June.
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    Cited by:

    1. Gabriel Wainer & Qi Liu & Olivier Dalle & Bernard P. Zeigler, 2010. "Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey," Simulation & Gaming, , vol. 41(6), pages 796-823, December.
    2. David Crookall, 2010. "Serious Games, Debriefing, and Simulation/Gaming as a Discipline," Simulation & Gaming, , vol. 41(6), pages 898-920, December.
    3. Tomas By, 2012. "Formalizing Game-play," Simulation & Gaming, , vol. 43(2), pages 157-187, April.

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