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Games for traffic education: An experimental study of a game-based driving simulator

Author

Listed:
  • Per Backlund

    (University of Skövde, PO Box 408, SE-541 28, Skövde, Sweden, per.backlund@his.se)

  • Henrik Engström

    (University of Skövde, PO Box 408, SE-541 28, Skövde, Sweden)

  • Mikael Johannesson

    (University of Skövde, PO Box 408, SE-541 28, Skövde, Sweden)

  • Mikael Lebram

    (University of Skövde, PO Box 408, SE-541 28, Skövde, Sweden)

Abstract

In this article, the authors report on the construction and evaluation of a game-based driving simulator using a real car as a joystick. The simulator is constructed from off-the-shelf hardware and the simulation runs on open-source software. The feasibility of the simulator as a learning tool has been experimentally evaluated. Results are reported from an experimental study of games and traffic safety performed in an advanced gaming environment. During car simulator sessions, the authors collected data about different traffic safety variables, such as speed, headway distance, and lane change behavior, from 70 participants. The data were analyzed to investigate possible individual learning effects and differences between groupings of participants. The experiment shows clear, positive, individual learning effects for all traffic safety variables analyzed. The authors also made a qualitative analysis of the participants’ perception of the simulator as a learning tool. From the results, it is concluded that a game-based simulation can be used to enhance learning in driving education.

Suggested Citation

  • Per Backlund & Henrik Engström & Mikael Johannesson & Mikael Lebram, 2010. "Games for traffic education: An experimental study of a game-based driving simulator," Simulation & Gaming, , vol. 41(2), pages 145-169, April.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:2:p:145-169
    DOI: 10.1177/1046878107311455
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    References listed on IDEAS

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    1. Gwenda Fong, 2006. "Adapting COTS games for military experimentation," Simulation & Gaming, , vol. 37(4), pages 452-465, December.
    2. Herbert H. Wideman & Ronald D. Owston & Christine Brown & Andre Kushniruk & Francis Ho & Kevin C. Pitts, 2007. "Unpacking the potential of educational gaming: A new tool for gaming research," Simulation & Gaming, , vol. 38(1), pages 10-30, March.
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    Cited by:

    1. Anna-Sofia Alklind Taylor & Per Backlund & Lars Niklasson, 2012. "The Coaching Cycle," Simulation & Gaming, , vol. 43(5), pages 648-672, October.

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