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Business Simulations and Cognitive Learning

Author

Listed:
  • Philip H. Anderson

    (University of St. Thomas, St. Paul, Minnesota, USA, phanderson@stthomas.edu)

  • Leigh Lawton

    (University of St. Thomas, St. Paul, Minnesota, USA, l9lawton@stthomas.edu)

Abstract

This article focuses on the research associated with the assessment of the cognitive learning that occurs through participation in a simulation exercise. It summarizes the objective evidence regarding cognitive learning versus the perceptions of cognitive learning achieved as reported by participants and instructors. The authors also explain why little progress has occurred in objectively assessing cognitive learning in the past 25 years and provide potential options for filling this deficiency.

Suggested Citation

  • Philip H. Anderson & Leigh Lawton, 2009. "Business Simulations and Cognitive Learning," Simulation & Gaming, , vol. 40(2), pages 193-216, April.
  • Handle: RePEc:sae:simgam:v:40:y:2009:i:2:p:193-216
    DOI: 10.1177/1046878108321624
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    References listed on IDEAS

    as
    1. Jerry Gosen & John Washbush, 2004. "A Review of Scholarship on Assessing Experiential Learning Effectiveness," Simulation & Gaming, , vol. 35(2), pages 270-293, June.
    2. A. J. Faria, 2001. "The Changing Nature of Business Simulation/ Gaming Research: A Brief History," Simulation & Gaming, , vol. 32(1), pages 97-110, March.
    3. Herbert H. Wideman & Ronald D. Owston & Christine Brown & Andre Kushniruk & Francis Ho & Kevin C. Pitts, 2007. "Unpacking the potential of educational gaming: A new tool for gaming research," Simulation & Gaming, , vol. 38(1), pages 10-30, March.
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    Cited by:

    1. Marco Greco & Nicola Baldissin & Fabio Nonino, 2013. "An Exploratory Taxonomy of Business Games," Simulation & Gaming, , vol. 44(5), pages 645-682, October.

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