Educational Validity of Business Gaming Simulation: A Research Methodology Framework
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DOI: 10.1177/1046878109353467
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References listed on IDEAS
- Timo Lainema & Olli-Pekka Hilmola, 2005. "Learn more, better and faster: computer-based simulation gaming of production and operations," International Journal of Business Performance Management, Inderscience Enterprises Ltd, vol. 7(1), pages 34-59.
- A. J. Faria & William J. Wellington, 2005. "Validating business gaming: Business game conformity with PIMS findings," Simulation & Gaming, , vol. 36(2), pages 259-273, June.
- A. J. Faria, 2001. "The Changing Nature of Business Simulation/ Gaming Research: A Brief History," Simulation & Gaming, , vol. 32(1), pages 97-110, March.
- J. Michael Spector, 2000. "System Dynamics and Interactive Learning Environments: Lessons Learned and Implications for the Future," Simulation & Gaming, , vol. 31(4), pages 528-535, December.
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- Bindu Kulkarni & Ranjan Banerjee & Rajasekaran Raghunathan, 2022. "Why Students Should Be Taught Differently: Learner Characteristics, Learning Styles and Simulation Performance," Simulation & Gaming, , vol. 53(1), pages 56-74, February.
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