The Changing Nature of Business Simulation/ Gaming Research: A Brief History
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DOI: 10.1177/104687810103200108
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Citations
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Cited by:
- Herbert H. Wideman & Ronald D. Owston & Christine Brown & Andre Kushniruk & Francis Ho & Kevin C. Pitts, 2007. "Unpacking the potential of educational gaming: A new tool for gaming research," Simulation & Gaming, , vol. 38(1), pages 10-30, March.
- Willy Christian Kriz & Jan Ulrich Hense, 2006. "Theory-oriented evaluation for the design of and research in gaming and simulation," Simulation & Gaming, , vol. 37(2), pages 268-283, June.
- A. J. Faria & William J. Wellington, 2005. "Validating business gaming: Business game conformity with PIMS findings," Simulation & Gaming, , vol. 36(2), pages 259-273, June.
- Willy C. Kriz & Eberhard Auchter, 2016. "10 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects," Simulation & Gaming, , vol. 47(2), pages 179-205, April.
- Lauri-Matti Palmunen & Elina Pelto & Anni Paalumäki & Timo Lainema, 2013. "Formation of Novice Business Students’ Mental Models Through Simulation Gaming," Simulation & Gaming, , vol. 44(6), pages 846-868, December.
- Geertje Bekebrede & Julia Lo & Heide Lukosch, 2015. "Understanding Complex Systems Through Mental Models and Shared Experiences," Simulation & Gaming, , vol. 46(5), pages 536-562, October.
- Philip H. Anderson & Leigh Lawton, 2009. "Business Simulations and Cognitive Learning," Simulation & Gaming, , vol. 40(2), pages 193-216, April.
- Jan Hense & Willy Christian Kriz & Joseph Wolfe, 2009. "Putting Theory-Oriented Evaluation Into Practice," Simulation & Gaming, , vol. 40(1), pages 110-133, February.
- Jerry Gosen & John Washbush, 2004. "A Review of Scholarship on Assessing Experiential Learning Effectiveness," Simulation & Gaming, , vol. 35(2), pages 270-293, June.
- Sol Klapztein & Carla Cipolla, 2016. "From Game Design to Service Design," Simulation & Gaming, , vol. 47(5), pages 566-598, October.
- Andrew J. Stainton & Johnnie E. Johnson & Edward P. Borodzicz, 2010. "Educational Validity of Business Gaming Simulation: A Research Methodology Framework," Simulation & Gaming, , vol. 41(5), pages 705-723, October.
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