A Review of Scholarship on Assessing Experiential Learning Effectiveness
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DOI: 10.1177/1046878104263544
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References listed on IDEAS
- Roger McHaney & Doug White & George E. Heilman, 2002. "Simulation Project Success and Failure: Survey findings," Simulation & Gaming, , vol. 33(1), pages 49-66, March.
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Citations
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Cited by:
- Precha Thavikulwat, 2012. "Life Span as the Measure of Performance and Learning in a Business Gaming Simulation," Simulation & Gaming, , vol. 43(2), pages 236-256, April.
- Klaus Eisenack, 2013. "A Climate Change Board Game for Interdisciplinary Communication and Education," Simulation & Gaming, , vol. 44(2-3), pages 328-348, April.
- Derek L. Kauneckis & Matthew R. Auer, 2013. "A Simulation of International Climate Regime Formation," Simulation & Gaming, , vol. 44(2-3), pages 302-327, April.
- Joseph Wolfe, 2016. "Assuring Business School Learning With Games," Simulation & Gaming, , vol. 47(2), pages 206-227, April.
- Herbert H. Wideman & Ronald D. Owston & Christine Brown & Andre Kushniruk & Francis Ho & Kevin C. Pitts, 2007. "Unpacking the potential of educational gaming: A new tool for gaming research," Simulation & Gaming, , vol. 38(1), pages 10-30, March.
- Marco Greco & Nicola Baldissin & Fabio Nonino, 2013. "An Exploratory Taxonomy of Business Games," Simulation & Gaming, , vol. 44(5), pages 645-682, October.
- Ahmad Firas Khalid & Megan A George & Clarissa Eggen & Aaranee Sritharan & Faiza Wali & A M Viens, 2025. "Using a World Health Assembly simulation to explore undergraduate students’ perceptions and confidence in analyzing complex global health challenges: A mixed-methods evaluation," PLOS Global Public Health, Public Library of Science, vol. 5(11), pages 1-12, November.
- Willy C. Kriz & Eberhard Auchter, 2016. "10 Years of Evaluation Research Into Gaming Simulation for German Entrepreneurship and a New Study on Its Long-Term Effects," Simulation & Gaming, , vol. 47(2), pages 179-205, April.
- Leslie Jarmon & Elizabeth Keating & Paul Toprac, 2008. "Examining the societal impacts of nanotechnology through simulation: NANO SCENARIO," Simulation & Gaming, , vol. 39(2), pages 168-181, June.
- Lauri-Matti Palmunen & Elina Pelto & Anni Paalumäki & Timo Lainema, 2013. "Formation of Novice Business Students’ Mental Models Through Simulation Gaming," Simulation & Gaming, , vol. 44(6), pages 846-868, December.
- Jeffrey Chin & Richard Dukes & William Gamson, 2009. "Assessment in Simulation and Gaming," Simulation & Gaming, , vol. 40(4), pages 553-568, August.
- Diana Reckien & Klaus Eisenack, 2010. "Urban Sprawl: Using a Game to Sensitize Stakeholders to the Interdependencies Among Actors’ Preferences," Simulation & Gaming, , vol. 41(2), pages 260-277, April.
- Stefano Farolfi & Mathieu Désolé & Patrick Rio, 2014. "Influence of Context on Player Behavior," Simulation & Gaming, , vol. 45(4-5), pages 627-665, August.
- Philip H. Anderson & Leigh Lawton, 2009. "Business Simulations and Cognitive Learning," Simulation & Gaming, , vol. 40(2), pages 193-216, April.
- Ulrike Erb, 2015. "Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform," Simulation & Gaming, , vol. 46(6), pages 817-837, December.
- Jan Hense & Willy Christian Kriz & Joseph Wolfe, 2009. "Putting Theory-Oriented Evaluation Into Practice," Simulation & Gaming, , vol. 40(1), pages 110-133, February.
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