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An Exploratory Taxonomy of Business Games

Author

Listed:
  • Marco Greco
  • Nicola Baldissin
  • Fabio Nonino

Abstract

This article proposes a business game taxonomy. The taxonomy creates a comprehensive definition of business games in general and identifies their parameter-defining characteristics. A successful taxonomy can facilitate the comparison of different game-based educational tools and can direct application-based research to a game’s most learning-associated components. The field’s existing taxonomies within the literature are inadequate for both purposes. The genesis of our five-part taxonomy of business games was both literature-based and intuitive. It is hoped that this taxonomy will serve to develop a global database to be built collaboratively by the community of business game users and developers.

Suggested Citation

  • Marco Greco & Nicola Baldissin & Fabio Nonino, 2013. "An Exploratory Taxonomy of Business Games," Simulation & Gaming, , vol. 44(5), pages 645-682, October.
  • Handle: RePEc:sae:simgam:v:44:y:2013:i:5:p:645-682
    DOI: 10.1177/1046878113501464
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    References listed on IDEAS

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    5. Larreche, Jean-Claude, 1987. "On simulations in business education and research," Journal of Business Research, Elsevier, vol. 15(6), pages 559-571, December.
    6. Volker Nissen & Giorgi Ananidze, 2007. "Modelling Qualitative Information in a Management Simulation Game," Operations Research Proceedings, in: Karl-Heinz Waldmann & Ulrike M. Stocker (ed.), Operations Research Proceedings 2006, pages 389-394, Springer.
    7. Philip H. Anderson & Leigh Lawton, 2009. "Business Simulations and Cognitive Learning," Simulation & Gaming, , vol. 40(2), pages 193-216, April.
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    Cited by:

    1. Enrico Gandolfi, 2016. "Subjective Temporalities at Play," Simulation & Gaming, , vol. 47(6), pages 720-750, December.
    2. Silke Geithner & Daniela Menzel, 2016. "Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation," Simulation & Gaming, , vol. 47(2), pages 228-256, April.
    3. Michael D. Coovert & Jennifer Winner & Winston Bennett Jr., 2017. "Construct Development and Validation in Game-Based Research," Simulation & Gaming, , vol. 48(2), pages 236-248, April.

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