The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning
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DOI: 10.1177/10468781221123919
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References listed on IDEAS
- Casper Harteveld & Rui Guimarães & Igor S. Mayer & Rafael Bidarra, 2010. "Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER," Simulation & Gaming, , vol. 41(3), pages 316-340, June.
- Pelin AKYOL & Osman İMAMOĞLU, 2019. "The Relationship between Motivation and Flow States in Sports Faculty Students," Asian Journal of Education and Training, Asian Online Journal Publishing Group, vol. 5(3), pages 440-446.
- Rosemary Garris & Robert Ahlers & James E. Driskell, 2002. "Games, Motivation, and Learning: A Research and Practice Model," Simulation & Gaming, , vol. 33(4), pages 441-467, December.
- Pelin AKYOL & Osman IMAMOGLU, 2019. "The Relationship between Motivation and Flow States in Sports Faculty Students," Asian Journal of Education and Training, Asian Online Journal Publishing Group, vol. 5(3), pages 440-446.
- Giovanni Moneta, 2004. "The Flow Model of Intrinsic Motivation in Chinese: Cultural and Personal Moderators," Journal of Happiness Studies, Springer, vol. 5(2), pages 181-217, June.
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Cited by:
- Asma BOURIAMI & Samia BOUSSAA & Ahmed Rhassane EL ADIB, 2025. "Effects of Role-Play Simulation-Based Case Studies on Motivation and Learning Strategies in Healthcare Sciences: A Randomized Controlled Trial," Simulation & Gaming, , vol. 56(2), pages 192-209, April.
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