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Architectures for Developing Multiuser, Immersive Learning Scenarios

Author

Listed:
  • Rob J. Nadolski
  • Hans G. K. Hummel
  • Aad Slootmaker
  • Wim van der Vegt

Abstract

Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often inadequately tuned for learning. First, this study aims to identify architectures that more effectively support the development of multiuser immersive learning scenarios. Second, this study takes up the challenge to define and assemble more flexible architectures that cater for fast and easy development, which will become important in the current period of economic breakdown. Third, this study describes how such architectures should enable research into guidelines for multiuser immersive learning scenario design and development. This study outlines a method for defining and setting up such architectures by using experts and existing literature.

Suggested Citation

  • Rob J. Nadolski & Hans G. K. Hummel & Aad Slootmaker & Wim van der Vegt, 2012. "Architectures for Developing Multiuser, Immersive Learning Scenarios," Simulation & Gaming, , vol. 43(6), pages 825-852, December.
  • Handle: RePEc:sae:simgam:v:43:y:2012:i:6:p:825-852
    DOI: 10.1177/1046878112443323
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    References listed on IDEAS

    as
    1. Casper Harteveld & Rui Guimarães & Igor S. Mayer & Rafael Bidarra, 2010. "Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER," Simulation & Gaming, , vol. 41(3), pages 316-340, June.
    2. repec:dau:papers:123456789/7518 is not listed on IDEAS
    3. Dietmar P. F. Moeller, 2004. "Virtual Reality," Springer Books, in: Mathematical and Computational Modeling and Simulation, chapter 8, pages 363-392, Springer.
    Full references (including those not matched with items on IDEAS)

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    Cited by:

    1. Aad Slootmaker & Hans Hummel & Rob Koper, 2017. "Evaluating the Usability of Authoring Environments for Serious Games," Simulation & Gaming, , vol. 48(4), pages 553-578, August.

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