Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
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Abstract
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DOI: 10.1177/1046878108331237
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References listed on IDEAS
- Richard D. Duke, 2000. "A Personal Perspective on the Evolution of Gaming," Simulation & Gaming, , vol. 31(1), pages 79-85, March.
- David Crookall, 2006. "Virtual reality simulation," Simulation & Gaming, , vol. 37(4), pages 417-419, December.
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Cited by:
- Ihsen Zairi & Mohamed Ben Dhiab & Khadija Mzoughi & Imtinene Ben Mrad, 2022. "The Effect of Serious Games on Medical Students’ Motivation, Flow and Learning," Simulation & Gaming, , vol. 53(6), pages 581-601, December.
- Rob J. Nadolski & Hans G. K. Hummel & Aad Slootmaker & Wim van der Vegt, 2012. "Architectures for Developing Multiuser, Immersive Learning Scenarios," Simulation & Gaming, , vol. 43(6), pages 825-852, December.
- Geertje Bekebrede & Julia Lo & Heide Lukosch, 2015. "Understanding Complexity," Simulation & Gaming, , vol. 46(5), pages 447-454, October.
- Heide Lukosch & Shalini Kurapati & Daan Groen & Alexander Verbraeck, 2016. "Microgames for Situated Learning," Simulation & Gaming, , vol. 47(3), pages 346-367, June.
- Wendy L. Bedwell & Davin Pavlas & Kyle Heyne & Elizabeth H. Lazzara & Eduardo Salas, 2012. "Toward a Taxonomy Linking Game Attributes to Learning," Simulation & Gaming, , vol. 43(6), pages 729-760, December.
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