Author
Listed:
- Abdullah Eren Demirel
- Ela Alanyalı Aral
Abstract
Background The contemporary city has transformed into an ever-changing and multi-actorial entity, necessitating more transformative and communicative understanding. This has resulted in the development of participatory methods emphasizing collaboration and negotiation among multiple actors over the future of urban spaces. Board games have gained popularity as a participatory technique in this respect, as they allow multiple players to engage, negotiate, and present their perspectives within a structured environment while exploring potentials and alternatives in an emancipating atmosphere enmeshed with the fun experience. Despite the growing literature on the applied examples of participatory board games in architecture and planning, there is a lack of a comprehensive understanding of the elements of board games concerning participatory interactions. In light of this, the study aims to provide a ludological analysis of participatory board games to understand their instrumentalization for engaging practices in architecture and planning. Methods The study applies a ludological analysis to understand the fundamental aspects of a selected sample of ten participatory board games based on their constitutive elements. It evaluates how diverse approaches impact the forms and processes of participation. Results It is seen that most participatory board games utilize abstract board environments for collective materialization through modular pieces and tiles representing buildings in various scales. While there is no dominant approach in determining the rules, spatial placement mechanics are incorporated in most games, followed by economy and discussion-based ones. Unlike modern board games, many analyzed participatory games lack defined scoring and win conditions, leaving the gameplay more vague and open to player alterations, which might hinder practices’ learning and research qualities. Conclusion The study showed that despite the increasing practices in participatory board games, there are still potential areas of knowledge in both spatial studies and modern board game design that can merge and enhance practices toward new paths and forms of participation.
Suggested Citation
Abdullah Eren Demirel & Ela Alanyalı Aral, 2025.
"Board Game as a Participatory Design Technique for Urban Spaces: A Ludological Analysis,"
Simulation & Gaming, , vol. 56(5), pages 426-450, October.
Handle:
RePEc:sae:simgam:v:56:y:2025:i:5:p:426-450
DOI: 10.1177/10468781251338439
Download full text from publisher
Corrections
All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:56:y:2025:i:5:p:426-450. See general information about how to correct material in RePEc.
If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.
We have no bibliographic references for this item. You can help adding them by using this form .
If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .
Please note that corrections may take a couple of weeks to filter through
the various RePEc services.