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Testing social theories in computer-mediated communication through gaming and simulation

Author

Listed:
  • Avi Noy
  • Daphne R. Raban

    (University of Haifa)

  • Gilad Ravid

    (Ben Gurion University of the Negev)

Abstract

Information is a critical component of commercial transactions. Our games, the LEMONADE STAND and HULIA, and simulation, AUCTION SIMULATION, represent a variety of computerized commercial situations where information may be actively shared or traded or passively available as part of the transaction. These games and simulation served as research tools for testing a variety of social theories aiming to offer some explanations for information behavior in online spaces and its subsequent effect on the commercial transactions taking place. We demonstrate, using the analytical sciences approach, how computerized games and simulations are used to study and validate theoretical constructs in networked environments. Validating a variety of theories using three different artifacts, while acknowledging their strengths and limitations, shows promise for the continued development of games and simulations as important instruments for the analytical sciences approach.

Suggested Citation

  • Avi Noy & Daphne R. Raban & Gilad Ravid, 2006. "Testing social theories in computer-mediated communication through gaming and simulation," Simulation & Gaming, , vol. 37(2), pages 174-194, June.
  • Handle: RePEc:sae:simgam:v:37:y:2006:i:2:p:174-194
    DOI: 10.1177/1046878105286184
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    References listed on IDEAS

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    Citations

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    Cited by:

    1. Graham Morgan, 2009. "Challenges of Online Game Development: A Review," Simulation & Gaming, , vol. 40(5), pages 688-710, October.
    2. Sebastiaan A. Meijer & Igor S. Mayer & Jelle van Luipen & Natasha Weitenberg, 2012. "Gaming Rail Cargo Management," Simulation & Gaming, , vol. 43(1), pages 85-101, February.
    3. Christian K. Karl, 2016. "Investigating the Winner’s Curse Based on Decision Making in an Auction Environment," Simulation & Gaming, , vol. 47(3), pages 324-345, June.
    4. Yonit Rusho & Daphne Ruth Raban & Michal Chalamish & Vered Pnueli, 2025. "Software Agents as Information-Sharing Enhancers in Security-Sensitive Organizations," Future Internet, MDPI, vol. 17(8), pages 1-13, August.
    5. Sebastiaan Meijer, 2015. "The Power of Sponges," Simulation & Gaming, , vol. 46(5), pages 512-535, October.
    6. A.J. Faria & David Hutchinson & William J. Wellington & Steven Gold, 2009. "Developments in Business Gaming," Simulation & Gaming, , vol. 40(4), pages 464-487, August.
    7. Jan H. G. Klabbers, 2006. "Guest Editorial: Artifact assessment versus theory testing," Simulation & Gaming, , vol. 37(2), pages 148-154, June.

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