Developments in Business Gaming
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DOI: 10.1177/1046878108327585
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References listed on IDEAS
- Andrew Martin, 2003. "Adding value to simulation/games through Internet mediation: The medium and the message," Simulation & Gaming, , vol. 34(1), pages 23-38, March.
- Siobhán Thomas, 2006. "Pervasive learning games: Explorations of hybrid educational gamescapes," Simulation & Gaming, , vol. 37(1), pages 41-55, March.
- Hans B. Thorelli, 2001. "Ecology of International Business Simulation Games," Simulation & Gaming, , vol. 32(4), pages 492-506, December.
- Avi Noy & Daphne R. Raban & Gilad Ravid, 2006. "Testing social theories in computer-mediated communication through gaming and simulation," Simulation & Gaming, , vol. 37(2), pages 174-194, June.
- Stephen J. Schmidt, 2003. "Active and Cooperative Learning Using Web-Based Simulations," The Journal of Economic Education, Taylor & Francis Journals, vol. 34(2), pages 151-167, January.
- David J. Fritzsche & Alvin C. Burns, 2001. "The Role of ABSEL in the Development of Marketing Simulations in Collegiate Education," Simulation & Gaming, , vol. 32(1), pages 85-96, March.
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