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Developments in Business Gaming

Author

Listed:
  • A.J. Faria

    (University of Windsor, Canada, ad9@uwindsor.ca)

  • David Hutchinson

    (University of Windsor, Canada, dhutch@uwindsor.ca)

  • William J. Wellington

    (University of Windsor, Canada, r87@uwindsor.ca)

  • Steven Gold

    (Rochester Institute of Technology, USA, stevengold@cob.rit.edu)

Abstract

This article examines developments in business simulation gaming during the past 40 years. Covered in this article are a brief history of business games, the changing technology employed in the development and use of business games, changes in why business games are adopted and used, changes in how business games are administered, and the current state of business gaming. Readers interested in developments in other areas of simulation gaming (urban planning, social studies, ecology, economics, geography, health, etc.) are encouraged to look at other articles appearing during the 40th anniversary year of Simulation & Gaming and at the many fine articles that appeared in the silver anniversary issue of Simulation & Gaming (December 1995).

Suggested Citation

  • A.J. Faria & David Hutchinson & William J. Wellington & Steven Gold, 2009. "Developments in Business Gaming," Simulation & Gaming, , vol. 40(4), pages 464-487, August.
  • Handle: RePEc:sae:simgam:v:40:y:2009:i:4:p:464-487
    DOI: 10.1177/1046878108327585
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    References listed on IDEAS

    as
    1. Andrew Martin, 2003. "Adding value to simulation/games through Internet mediation: The medium and the message," Simulation & Gaming, , vol. 34(1), pages 23-38, March.
    2. Siobhán Thomas, 2006. "Pervasive learning games: Explorations of hybrid educational gamescapes," Simulation & Gaming, , vol. 37(1), pages 41-55, March.
    3. Hans B. Thorelli, 2001. "Ecology of International Business Simulation Games," Simulation & Gaming, , vol. 32(4), pages 492-506, December.
    4. Avi Noy & Daphne R. Raban & Gilad Ravid, 2006. "Testing social theories in computer-mediated communication through gaming and simulation," Simulation & Gaming, , vol. 37(2), pages 174-194, June.
    5. Stephen J. Schmidt, 2003. "Active and Cooperative Learning Using Web-Based Simulations," The Journal of Economic Education, Taylor & Francis Journals, vol. 34(2), pages 151-167, January.
    6. David J. Fritzsche & Alvin C. Burns, 2001. "The Role of ABSEL in the Development of Marketing Simulations in Collegiate Education," Simulation & Gaming, , vol. 32(1), pages 85-96, March.
    Full references (including those not matched with items on IDEAS)

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