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The Architecture of Computerized Business Gaming Simulations

Author

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  • Precha Thavikulwat

    (Towson University)

Abstract

Advances in the design of computerized business gaming simulations since the earliest works of the late 1950s are reviewed. A taxonomy of computerized gaming simulation is discussed, and the role of purpose in design is considered. Issues with respect to the representation, timing, hosting, and scoring of gaming simulations are covered.

Suggested Citation

  • Precha Thavikulwat, 2004. "The Architecture of Computerized Business Gaming Simulations," Simulation & Gaming, , vol. 35(2), pages 242-269, June.
  • Handle: RePEc:sae:simgam:v:35:y:2004:i:2:p:242-269
    DOI: 10.1177/1046878104263545
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    References listed on IDEAS

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    1. Precha Thavikulwat & Sharma Pillutla, 2004. "The Tournament Concept in Assessment," Simulation & Gaming, , vol. 35(1), pages 5-28, March.
    2. Timo Lainema & Pekka Makkonen, 2003. "Applying constructivist approach to educational business games: Case REALGAME," Simulation & Gaming, , vol. 34(1), pages 131-149, March.
    3. Steve Bankes, 1993. "Exploratory Modeling for Policy Analysis," Operations Research, INFORMS, vol. 41(3), pages 435-449, June.
    4. Andrew Hale Feinstein & Hugh M. Cannon, 2003. "A Hermeneutical Approach to External Validation of Simulation Models," Simulation & Gaming, , vol. 34(2), pages 186-197, June.
    5. Steven C. Gold & Thomas F. Pray, 2001. "Historical Review of Algorithm Development for Computerized Business Simulations," Simulation & Gaming, , vol. 32(1), pages 66-84, March.
    6. Andrew Martin, 2003. "Adding value to simulation/games through Internet mediation: The medium and the message," Simulation & Gaming, , vol. 34(1), pages 23-38, March.
    7. Andrew Hale Feinstein & Hugh M. Cannon, 2002. "Constructs of Simulation Evaluation," Simulation & Gaming, , vol. 33(4), pages 425-440, December.
    8. Precha Thavikulwat, 2002. "Model for Currency Exchange Rates and Its Validation," Simulation & Gaming, , vol. 33(1), pages 5-27, March.
    9. Hans B. Thorelli, 2001. "Ecology of International Business Simulation Games," Simulation & Gaming, , vol. 32(4), pages 492-506, December.
    10. Holin Lin & Chuen-Tsai Sun, 2003. "Problems in simulating social reality: Observations on a MUD construction," Simulation & Gaming, , vol. 34(1), pages 69-88, March.
    11. Tasia Asakawa & Nigel Gilbert, 2003. "Synthesizing experiences: Lessons to be learned from Internet-mediated simulation games," Simulation & Gaming, , vol. 34(1), pages 10-22, March.
    12. Jon L. Smythe, 2002. "When Simulations Do Not Go as Planned: A Designer’s Perspective," Simulation & Gaming, , vol. 33(4), pages 473-476, December.
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    Cited by:

    1. Esther E. Klein & Paul J. Herskovitz, 2005. "Philosophical foundations of computer simulation validation," Simulation & Gaming, , vol. 36(3), pages 303-329, September.
    2. Precha Thavikulwat, 2011. "A First Life With Computerized Business Simulations," Simulation & Gaming, , vol. 42(3), pages 372-383, June.
    3. Avraham Noy, 2014. "A Computer-Assisted Educational Auction Simulation," Simulation & Gaming, , vol. 45(3), pages 371-393, June.
    4. Precha Thavikulwat & Sharma Pillutla, 2010. "A constructivist approach to designing business simulations for strategic management," Simulation & Gaming, , vol. 41(2), pages 208-230, April.
    5. Precha Thavikulwat, 2012. "Life Span as the Measure of Performance and Learning in a Business Gaming Simulation," Simulation & Gaming, , vol. 43(2), pages 236-256, April.
    6. Leslie Jarmon & Elizabeth Keating & Paul Toprac, 2008. "Examining the societal impacts of nanotechnology through simulation: NANO SCENARIO," Simulation & Gaming, , vol. 39(2), pages 168-181, June.

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