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Debriefing Stress

Author

Listed:
  • Jonnie L. Hill

    (Oklahoma State University)

  • Cynthia G. Lance

    (Even Start, Tulsa Public Schools)

Abstract

One often thinks of games and simulations as a low-stress activity, free of the anxieties of the traditional classroom. Although it is true that games and simulations may be free of the stress levels of the traditional classroom, a questionnaire given to graduate students in a class about games and simulations found that stress is not completely eliminated. Upon examination of this questionnaire, the authors found that people with certain personality types, as measured by the Myers-Briggs Type Indicator, experience stress at different intensities. The authors also found that all participants, regardless of personality type, needed debriefing.

Suggested Citation

  • Jonnie L. Hill & Cynthia G. Lance, 2002. "Debriefing Stress," Simulation & Gaming, , vol. 33(4), pages 490-503, December.
  • Handle: RePEc:sae:simgam:v:33:y:2002:i:4:p:490-503
    DOI: 10.1177/1046878102238613
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    References listed on IDEAS

    as
    1. Yumi Kamimura, 2002. "The Power of Experience," Simulation & Gaming, , vol. 33(4), pages 477-480, December.
    2. Mark R. Freiermuth, 2002. "Connecting with Computer Science Students by Building Bridges," Simulation & Gaming, , vol. 33(3), pages 299-315, September.
    3. Mary Dean Spelman, 2002. "GLOBECORP: Simulation Versus Tradition," Simulation & Gaming, , vol. 33(3), pages 376-394, September.
    4. Charles F. Petranek, 2000. "Written Debriefing: The Next Vital Step in Learning with Simulations," Simulation & Gaming, , vol. 31(1), pages 108-118, March.
    5. Jon L. Smythe, 2002. "When Simulations Do Not Go as Planned: A Designer’s Perspective," Simulation & Gaming, , vol. 33(4), pages 473-476, December.
    Full references (including those not matched with items on IDEAS)

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