IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v39y2008i2p184-197.html

Breaking frame in a role-play simulation: A language socialization perspective

Author

Listed:
  • Laurie Schick

    (Oklahoma State University, USA, laurie.schick@okstate.edu)

Abstract

This article uses key concepts developed in frame analysis and language socialization theories to reconceptualize role-play simulation as socialization practice. The reconceptualization includes (a) an effort to explain an unexpected response to a role-play simulation on the topic of bullying and (b) a discussion regarding how this explanation sheds light on the nature of role-play simulations as a popular and robust form of pedagogical and socialization practice. Key concepts from frame analysis include the following: first, the differentiation between fantasy and play activities on one hand and serious and real-world activities on the other; second, the notion of breaking frame to identify and understand situations in which participants violate the rules and expectations of conduct associated with the role-play in which they are immediately engaged. Key concepts from language socialization include the ideas that socialization is accomplished through participation in interactional routines and that these interactional routines are subject to negotiation every time that they are used in practice. The article concludes that role-play simulations have a high potential for providing situations in which participants break out of the representation frame of simulation and into the frame of real-world consequential action.

Suggested Citation

  • Laurie Schick, 2008. "Breaking frame in a role-play simulation: A language socialization perspective," Simulation & Gaming, , vol. 39(2), pages 184-197, June.
  • Handle: RePEc:sae:simgam:v:39:y:2008:i:2:p:184-197
    DOI: 10.1177/1046878107310607
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878107310607
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878107310607?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Yumi Kamimura, 2002. "The Power of Experience," Simulation & Gaming, , vol. 33(4), pages 477-480, December.
    2. Gene B. Halleck, 2008. "BULLYING: A ready-to-use simulation," Simulation & Gaming, , vol. 39(2), pages 266-281, June.
    3. Emily Blackshear Hull, 2008. "Internet chat in simulations: Taking BULLYING online," Simulation & Gaming, , vol. 39(2), pages 198-208, June.
    4. Colleen B. Tjie, 2002. "Conflict and Roles in Simulations," Simulation & Gaming, , vol. 33(4), pages 486-489, December.
    5. Jon L. Smythe, 2002. "When Simulations Do Not Go as Planned: A Designer’s Perspective," Simulation & Gaming, , vol. 33(4), pages 473-476, December.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Emily Blackshear Hull, 2008. "Internet chat in simulations: Taking BULLYING online," Simulation & Gaming, , vol. 39(2), pages 198-208, June.
    2. J. Tuomas Harviainen & Andreas Lieberoth, 2012. "Similarity of Social Information Processes in Games and Rituals," Simulation & Gaming, , vol. 43(4), pages 528-549, August.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Rebecca L. Damron, 2008. "The life of a simulation: Programmatic promises and pitfalls," Simulation & Gaming, , vol. 39(1), pages 126-136, March.
    2. Jonnie L. Hill & Cynthia G. Lance, 2002. "Debriefing Stress," Simulation & Gaming, , vol. 33(4), pages 490-503, December.
    3. An Cheng, 2007. "Symposium article: Simulation-based L2 writing instruction: Enhancement through genre analysis," Simulation & Gaming, , vol. 38(1), pages 67-82, March.
    4. Precha Thavikulwat, 2004. "The Architecture of Computerized Business Gaming Simulations," Simulation & Gaming, , vol. 35(2), pages 242-269, June.
    5. Travis L. Russ, 2010. "Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods," Simulation & Gaming, , vol. 41(5), pages 767-786, October.
    6. Bradley E. Wiggins, 2012. "Toward a Model for Intercultural Communication in Simulations," Simulation & Gaming, , vol. 43(4), pages 550-572, August.
    7. Amy Ince, 2002. "Motivating Students beyond Teacher Expectations," Simulation & Gaming, , vol. 33(4), pages 481-485, December.
    8. Loes Witteveen & Bert Enserink, 2007. "Visual problem appraisal—Kerala's Coast: A simulation for social learning about integrated coastal zone management," Simulation & Gaming, , vol. 38(2), pages 278-295, June.
    9. Emily Blackshear Hull, 2008. "Internet chat in simulations: Taking BULLYING online," Simulation & Gaming, , vol. 39(2), pages 198-208, June.

    More about this item

    Keywords

    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:39:y:2008:i:2:p:184-197. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.