Breaking frame in a role-play simulation: A language socialization perspective
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DOI: 10.1177/1046878107310607
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References listed on IDEAS
- Yumi Kamimura, 2002. "The Power of Experience," Simulation & Gaming, , vol. 33(4), pages 477-480, December.
- Gene B. Halleck, 2008. "BULLYING: A ready-to-use simulation," Simulation & Gaming, , vol. 39(2), pages 266-281, June.
- Emily Blackshear Hull, 2008. "Internet chat in simulations: Taking BULLYING online," Simulation & Gaming, , vol. 39(2), pages 198-208, June.
- Colleen B. Tjie, 2002. "Conflict and Roles in Simulations," Simulation & Gaming, , vol. 33(4), pages 486-489, December.
- Jon L. Smythe, 2002. "When Simulations Do Not Go as Planned: A Designer’s Perspective," Simulation & Gaming, , vol. 33(4), pages 473-476, December.
Citations
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Cited by:
- Emily Blackshear Hull, 2008. "Internet chat in simulations: Taking BULLYING online," Simulation & Gaming, , vol. 39(2), pages 198-208, June.
- J. Tuomas Harviainen & Andreas Lieberoth, 2012. "Similarity of Social Information Processes in Games and Rituals," Simulation & Gaming, , vol. 43(4), pages 528-549, August.
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