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Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods

Author

Listed:
  • Travis L. Russ

    (Fordham University, New York, NY, USA, russ@fordham.edu)

Abstract

This work introduces two broad, conceptual frameworks, programmatic and participatory , for classifying experiential change implementation methods. Grounded in scholarly and empirical research, several benefits and limitations of each theoretical change implementation framework are proposed. In addition, six propositions for testing the validity and utility of the programmatic and participatory frameworks are advanced. This article concludes with a discussion of implications for organizational change practitioners.

Suggested Citation

  • Travis L. Russ, 2010. "Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods," Simulation & Gaming, , vol. 41(5), pages 767-786, October.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:5:p:767-786
    DOI: 10.1177/1046878109353570
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    References listed on IDEAS

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    Cited by:

    1. Gilbert Ahamer, 2013. "Game, Not Fight," Simulation & Gaming, , vol. 44(2-3), pages 272-301, April.

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