IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v47y2016i1p130-150.html

Fidelity After SECOND LIFE Facilitator Training in a Sexual Risk Behavior Intervention

Author

Listed:
  • Dana Tschannen
  • Joseph D. Yaksich
  • Michelle Aebersold
  • Antonia Villarruel

Abstract

Background. Intensive facilitator training is a critical component to enable the use of Evidence-Based Interventions (EBIs) by communities. Such training ensures that program’s essential elements are implemented with fidelity . Many EBI training programs require resource- and time-intensive face-to-face training , eliminating participation from some community-based organizations due to significant costs and time away from work. The ¡CUà DATE! (TAKE CARE OF YOURSELF!) program aimed at improving the sexual health of Latino youth is one such EBI limited in widespread dissemination by its current face to face format. The purpose of this study was to examine the efficacy of training by assessing whether facilitators who attended the virtual ¡CUà DATE! facilitator training in SECOND LIFE™ implemented the ¡CUà DATE! curriculum with fidelity (e.g. adherence to the curriculum and competent delivery) to adolescent youth. Methods. Using a descriptive design, community-based facilitators (n=19) attended virtual SECOND LIFE™ ¡CUà DATE! training. Post-training facilitators implemented two identical ¡CUà DATE! sessions with two groups of adolescents and were instructed to audio record the sessions. The research team reviewed a random, stratified subset of the audio files (n=57) using the standardized curriculum as the standard to determine implementation fidelity adherence and fidelity competency. Results. Fidelity adherence for the ¡CUà DATE! training for both sessions was high (91.2%) (e.g. the activities were presented as intended). Fidelity competency of facilitators was also high, with the overall quality of the program sessions being 3.95 (SD 1.18, scale 1 to 5). Both fidelity measures (i.e., adherence and competency ) improved from implementation of the first to the second session with 100% adherence to the curriculum reported for all facilitators in the second session. Overall quality of the program sessions also improved from the first (x=3.67, SD 1.37) to the second (x=4.43, SD 0.53) session. Discussion. The efficacy of facilitator training using a virtual platform was shown to result in high levels of implementation fidelity , and thus may be a viable platform for widespread national training . Virtual training provides an avenue for reaching community -based agencies that work with adolescent youth and have limited resources for training expenses. Future studies will explore the use of virtual reality for other types of inter-professional education.

Suggested Citation

  • Dana Tschannen & Joseph D. Yaksich & Michelle Aebersold & Antonia Villarruel, 2016. "Fidelity After SECOND LIFE Facilitator Training in a Sexual Risk Behavior Intervention," Simulation & Gaming, , vol. 47(1), pages 130-150, February.
  • Handle: RePEc:sae:simgam:v:47:y:2016:i:1:p:130-150
    DOI: 10.1177/1046878115627279
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878115627279
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878115627279?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    References listed on IDEAS

    as
    1. Yung-Fang Chen, 2014. "Evaluation of Strategic Emergency Response Training on an OLIVE Platform," Simulation & Gaming, , vol. 45(6), pages 732-751, December.
    2. Jimmy Kyaw Tun & Guillaume Alinier & Jessica Tang & Roger L. Kneebone, 2015. "Redefining Simulation Fidelity for Healthcare Education," Simulation & Gaming, , vol. 46(2), pages 159-174, April.
    3. Andrew Hale Feinstein & Hugh M. Cannon, 2002. "Constructs of Simulation Evaluation," Simulation & Gaming, , vol. 33(4), pages 425-440, December.
    4. Guillaume Der Sahakian & Guillaume Alinier & Georges Savoldelli & Denis Oriot & Morgan Jaffrelot & François Lecomte, 2015. "Setting Conditions for Productive Debriefing," Simulation & Gaming, , vol. 46(2), pages 197-208, April.
    5. Wendy M. Nehring & Felissa R. Lashley, 2009. "Nursing Simulation: A Review of the Past 40 Years," Simulation & Gaming, , vol. 40(4), pages 528-552, August.
    Full references (including those not matched with items on IDEAS)

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Hugh M. Cannon & Manfred Schwaiger, 2005. "The role of company reputation in business simulations," Simulation & Gaming, , vol. 36(2), pages 188-202, June.
    2. Martijn C. Koops & Ineke Verheul & Rinus Tiesma & Cees-Willem de Boer & Ruben T. Koeweiden, 2016. "Learning Differences Between 3D vs. 2D Entertainment and Educational Games," Simulation & Gaming, , vol. 47(2), pages 159-178, April.
    3. Andrew Hale Feinstein & Hugh M. Cannon, 2003. "A Hermeneutical Approach to External Validation of Simulation Models," Simulation & Gaming, , vol. 34(2), pages 186-197, June.
    4. Sebastiaan Meijer, 2015. "The Power of Sponges," Simulation & Gaming, , vol. 46(5), pages 512-535, October.
    5. Precha Thavikulwat, 2004. "The Architecture of Computerized Business Gaming Simulations," Simulation & Gaming, , vol. 35(2), pages 242-269, June.
    6. Sama’a Hamed AlMubarak, 2023. "Students as policymakers and policy advocates: Role-playing evidence-based health policies," Simulation & Gaming, , vol. 54(1), pages 45-67, February.
    7. Peter Korfiatis & Robert Cloutier & Teresa Zigh, 2015. "Model-Based Concept of Operations Development Using Gaming Simulation," Simulation & Gaming, , vol. 46(5), pages 471-488, October.
    8. Travis L. Russ, 2010. "Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods," Simulation & Gaming, , vol. 41(5), pages 767-786, October.
    9. Martin S. Schilling & Matthew A. Mulford & Ingmar R. Geiger, 2006. "Collective bargaining as a two-level game: Direct learner-expert interactions," Simulation & Gaming, , vol. 37(3), pages 326-338, September.
    10. G. van Lankveld & E. Sehic & J. C. Lo & S. A. Meijer, 2017. "Assessing Gaming Simulation Validity for Training Traffic Controllers," Simulation & Gaming, , vol. 48(2), pages 219-235, April.
    11. Joseph Wolfe & Steven Gold, 2007. "A study of business game stock price algorithms," Simulation & Gaming, , vol. 38(2), pages 153-167, June.
    12. Timothy C. Clapper, 2015. "Theory to Practice in Simulation," Simulation & Gaming, , vol. 46(2), pages 131-136, April.
    13. Katherine A. Wilson & Wendy L. Bedwell & Elizabeth H. Lazzara & Eduardo Salas & C. Shawn Burke & Jamie L. Estock & Kara L. Orvis & Curtis Conkey, 2009. "Relationships Between Game Attributes and Learning Outcomes," Simulation & Gaming, , vol. 40(2), pages 217-266, April.
    14. Precha Thavikulwat & Sharma Pillutla, 2010. "A constructivist approach to designing business simulations for strategic management," Simulation & Gaming, , vol. 41(2), pages 208-230, April.
    15. Jonas Rybing & Erik Prytz & Johan Hornwall & Heléne Nilsson & Carl-Oscar Jonson & Magnus Bang, 2017. "Designing a Digital Medical Management Training Simulator Using Distributed Cognition Theory," Simulation & Gaming, , vol. 48(1), pages 131-152, February.
    16. Precha Thavikulwat, 2009. "Social Choice in a Computer-Assisted Simulation," Simulation & Gaming, , vol. 40(4), pages 488-512, August.
    17. Mathieu Dionnet & Marcel Kuper & Ali Hammani & Patrice Garin, 2008. "Combining role-playing games and policy simulation exercises: An experience with Moroccan smallholder farmers," Simulation & Gaming, , vol. 39(4), pages 498-514, December.
    18. Tibor Kiss & Roland Schmuck, 2021. "A Longitudinal Study of the Skills and Attitudes Conveyed by Two Business Simulation Games in Pécs, Hungary," Simulation & Gaming, , vol. 52(4), pages 435-464, August.
    19. Jimmy Kyaw Tun & Guillaume Alinier & Jessica Tang & Roger L. Kneebone, 2015. "Redefining Simulation Fidelity for Healthcare Education," Simulation & Gaming, , vol. 46(2), pages 159-174, April.
    20. Jerry Gosen & John Washbush, 2004. "A Review of Scholarship on Assessing Experiential Learning Effectiveness," Simulation & Gaming, , vol. 35(2), pages 270-293, June.

    More about this item

    Keywords

    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;
    ;

    Statistics

    Access and download statistics

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:47:y:2016:i:1:p:130-150. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.