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Evaluation of Strategic Emergency Response Training on an OLIVE Platform

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  • Yung-Fang Chen

Abstract

Virtual worlds provide a new methodological framework for conducting emergency response exercises. The research attempts to evaluate whether the use of virtual worlds avoids recognized weaknesses of traditional emergency response exercises and facilitates further learning outcomes. The objectives of the article include, first, to examine whether the virtual worlds contribute to learning experiences for the emergency response exercises; second, to use a case study to evaluate and synthesize preliminary findings of the strategic flood response exercise; and third, to make recommendations for conducting a larger scale emergency response in an online Virtual Learning Environment. The preliminary findings suggest that the use of virtual worlds could potentially facilitate better learning outcomes and provide as an effective training methodology to the emergency communities. It also identifies the challenges of developing virtual world exercises, for instance, the need for better collaboration and communication between developers, academics, and end users.

Suggested Citation

  • Yung-Fang Chen, 2014. "Evaluation of Strategic Emergency Response Training on an OLIVE Platform," Simulation & Gaming, , vol. 45(6), pages 732-751, December.
  • Handle: RePEc:sae:simgam:v:45:y:2014:i:6:p:732-751
    DOI: 10.1177/1046878113495354
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    References listed on IDEAS

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    1. Arjen Boin & Celesta Kofman-Bos & Werner Overdijk, 2004. "Crisis Simulations: Exploring Tomorrow’s Vulnerabilities and Threats," Simulation & Gaming, , vol. 35(3), pages 378-393, September.
    2. Lim, Hyochang & Lee, Sang-Gun & Nam, Kichan, 2007. "Validating E-learning factors affecting training effectiveness," International Journal of Information Management, Elsevier, vol. 27(1), pages 22-35.
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    Cited by:

    1. Dana Tschannen & Joseph D. Yaksich & Michelle Aebersold & Antonia Villarruel, 2016. "Fidelity After SECOND LIFE Facilitator Training in a Sexual Risk Behavior Intervention," Simulation & Gaming, , vol. 47(1), pages 130-150, February.

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