Applying constructivist approach to educational business games: Case REALGAME
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Abstract
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DOI: 10.1177/1046878102250601
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References listed on IDEAS
- Stephen Alessi, 2000. "Designing Educational Support in System-Dynamics-Based Interactive Learning Environments," Simulation & Gaming, , vol. 31(2), pages 178-196, June.
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Cited by:
- Precha Thavikulwat, 2004. "The Architecture of Computerized Business Gaming Simulations," Simulation & Gaming, , vol. 35(2), pages 242-269, June.
- Lauri-Matti Palmunen & Elina Pelto & Anni Paalumäki & Timo Lainema, 2013. "Formation of Novice Business Students’ Mental Models Through Simulation Gaming," Simulation & Gaming, , vol. 44(6), pages 846-868, December.
- Silke Geithner & Daniela Menzel, 2016. "Effectiveness of Learning Through Experience and Reflection in a Project Management Simulation," Simulation & Gaming, , vol. 47(2), pages 228-256, April.
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