Rules, gameplay, and narratives in video games
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DOI: 10.1177/1046878105285604
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Cited by:
- Sabrina A. Sgandurra, 2022. "Fight. Heal. Repeat: A Look at Rhetorical Devices in Grinding Game Mechanics," Simulation & Gaming, , vol. 53(4), pages 388-399, August.
- David O. Neville & Brett E. Shelton, 2010. "Literary and Historical 3D Digital Game—Based Learning: Design Guidelines," Simulation & Gaming, , vol. 41(4), pages 607-629, August.
- Graham Morgan, 2009. "Challenges of Online Game Development: A Review," Simulation & Gaming, , vol. 40(5), pages 688-710, October.
- Wendy L. Bedwell & Davin Pavlas & Kyle Heyne & Elizabeth H. Lazzara & Eduardo Salas, 2012. "Toward a Taxonomy Linking Game Attributes to Learning," Simulation & Gaming, , vol. 43(6), pages 729-760, December.
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