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The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training

Author

Listed:
  • Clint A. Bowers
  • Stephen Serge
  • Lucas Blair
  • Janis Cannon-Bowers
  • Rachel Joyce
  • James Boshnack

Abstract

Trainers need to identify effective, low-cost training experiences for today’s military workforce to meet the increasing demands of today’s warfighting environment. Although low-fidelity simulations have been demonstrated to be effective in this regard, research has demonstrated that specially tailored pre-experiences can increase the effectiveness of these simulations. Unfortunately, the cost of these pre-experiences negates the cost benefits of the simulations that they improve. In this article, we describe a study to evaluate the effectiveness of a lower cost pre-experience. The results are discussed in the context of future directions for research.

Suggested Citation

  • Clint A. Bowers & Stephen Serge & Lucas Blair & Janis Cannon-Bowers & Rachel Joyce & James Boshnack, 2013. "The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training," Simulation & Gaming, , vol. 44(4), pages 514-522, August.
  • Handle: RePEc:sae:simgam:v:44:y:2013:i:4:p:514-522
    DOI: 10.1177/1046878113475341
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    References listed on IDEAS

    as
    1. Warren Thorngate & Mahin Tavakoli, 2009. "Simulation, Rhetoric, and Policy Making," Simulation & Gaming, , vol. 40(4), pages 513-527, August.
    2. Katherine A. Wilson & Wendy L. Bedwell & Elizabeth H. Lazzara & Eduardo Salas & C. Shawn Burke & Jamie L. Estock & Kara L. Orvis & Curtis Conkey, 2009. "Relationships Between Game Attributes and Learning Outcomes," Simulation & Gaming, , vol. 40(2), pages 217-266, April.
    3. Roger Smith, 2010. "The Long History of Gaming in Military Training," Simulation & Gaming, , vol. 41(1), pages 6-19, February.
    Full references (including those not matched with items on IDEAS)

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