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Can video games affect children's cognitive and non-cognitive skills?

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  • Agne Suziedelyte

    (The University of New South Wales)

Abstract

The aim of this paper is to investigate whether there is a causal relationship between video game playing and children's cognitive and non-cognitive skills. According to the literature, video games have a potential to improve children's cognitive abilities. Video games may also positively a ect such non-cognitive skills as the ability to sustain attention and pro-social behavior. On the other hand, there are concerns that video games can teach children to behave aggressively. The Child Development Supplement to the Panel Study of Income Dynamics is used for the analysis. The key advantages of this data set are its panel nature, which allows addressing the endogeneity of video game playing, and the time diary component, which provides a reliable measure of children's video game time. I nd that video game playing has a positive statistically signi cant e ect on some of the cognitive skills. More speci cally, an increase in video game time is found to improve children's ability to solve problems. There is no statistically signi cant effect of video game playing on children's reading skills, once other variables are held fixed. The findings of this study support the hypothesis that video game playing may improve certain non-cognitive skills. Moreover, there is no evidence that video game playing increases aggressiveness in children.

Suggested Citation

  • Agne Suziedelyte, 2012. "Can video games affect children's cognitive and non-cognitive skills?," Discussion Papers 2012-37, School of Economics, The University of New South Wales.
  • Handle: RePEc:swe:wpaper:2012-37
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    File URL: http://research.economics.unsw.edu.au/RePEc/papers/2012-37.pdf
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    References listed on IDEAS

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    Cited by:

    1. Daniela Brand Forero, 2018. "El impacto de los videojuegos sobre las habilidades cognitivas de ninos y adolecentes en Colombia," Revista Economía y Región, Universidad Tecnológica de Bolívar, vol. 12(1), pages 65-93, June.

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    More about this item

    Keywords

    cognitive and non-cognitive skills; human capital; video game playing; time use; children;
    All these keywords.

    JEL classification:

    • D13 - Microeconomics - - Household Behavior - - - Household Production and Intrahouse Allocation
    • J13 - Labor and Demographic Economics - - Demographic Economics - - - Fertility; Family Planning; Child Care; Children; Youth
    • J24 - Labor and Demographic Economics - - Demand and Supply of Labor - - - Human Capital; Skills; Occupational Choice; Labor Productivity

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