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Attainability of Boundary Points under Reinforcement Learning

This paper investigates the properties of the most common form of reinforcement learning (the "basic model" of Erev and Roth, American Economic Review, 88, 848-881, 1998). Stochastic approximation theory has been used to analyse the local stability of fixed points under this learning process. However, as we show, when such points are on the boundary of the state space, for example, pure strategy equilibria, standard results from the theory of stochastic approximation do not apply. We offer what we believe to be the correct treatment of boundary points, and provide a new and more general result: this model of learning converges with zero probability to fixed points which are unstable under the Maynard Smith or adjusted version of the evolutionary replicator dynamics. For two player games these are the fixed points that are linearly unstable under the standard replicator dynamics.

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Paper provided by Edinburgh School of Economics, University of Edinburgh in its series ESE Discussion Papers with number 79.

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Length: 17
Date of creation: Mar 2004
Date of revision:
Handle: RePEc:edn:esedps:79
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  1. Laslier, J.-F. & Topol, R. & Walliser, B., 1999. "A Behavioral Learning Process in Games," Papers 99-03, Paris X - Nanterre, U.F.R. de Sc. Ec. Gest. Maths Infor..
  2. Sarin, Rajiv & Vahid, Farshid, 1999. "Payoff Assessments without Probabilities: A Simple Dynamic Model of Choice," Games and Economic Behavior, Elsevier, vol. 28(2), pages 294-309, August.
  3. Ed Hopkins, 2002. "Two Competing Models of How People Learn in Games," Econometrica, Econometric Society, vol. 70(6), pages 2141-2166, November.
  4. T. Borgers & R. Sarin, 2010. "Learning Through Reinforcement and Replicator Dynamics," Levine's Working Paper Archive 380, David K. Levine.
  5. Arthur, W Brian, 1993. "On Designing Economic Agents That Behave Like Human Agents," Journal of Evolutionary Economics, Springer, vol. 3(1), pages 1-22, February.
  6. John Duffy & Ed Hopkins, 2010. "Learning, Information and Sorting in Market Entry Games: Theory and Evidence," Levine's Working Paper Archive 506439000000000355, David K. Levine.
  7. Sandholm, William H, 2002. "Evolutionary Implementation and Congestion Pricing," Review of Economic Studies, Wiley Blackwell, vol. 69(3), pages 667-89, July.
  8. Erev, Ido & Roth, Alvin E, 1998. "Predicting How People Play Games: Reinforcement Learning in Experimental Games with Unique, Mixed Strategy Equilibria," American Economic Review, American Economic Association, vol. 88(4), pages 848-81, September.
  9. Colin Camerer & Teck-Hua Ho, 1999. "Experience-weighted Attraction Learning in Normal Form Games," Econometrica, Econometric Society, vol. 67(4), pages 827-874, July.
  10. Rustichini, Aldo, 1999. "Optimal Properties of Stimulus--Response Learning Models," Games and Economic Behavior, Elsevier, vol. 29(1-2), pages 244-273, October.
  11. Ellison, Glenn & Fudenberg, Drew, 2000. "Learning Purified Mixed Equilibria," Journal of Economic Theory, Elsevier, vol. 90(1), pages 84-115, January.
  12. Josef Hofbauer & Ed Hopkins, 2004. "Learning in Perturbed Asymmetric Games," ESE Discussion Papers 53, Edinburgh School of Economics, University of Edinburgh.
  13. Monderer, Dov & Shapley, Lloyd S., 1996. "Potential Games," Games and Economic Behavior, Elsevier, vol. 14(1), pages 124-143, May.
  14. Roth, Alvin E. & Erev, Ido, 1995. "Learning in extensive-form games: Experimental data and simple dynamic models in the intermediate term," Games and Economic Behavior, Elsevier, vol. 8(1), pages 164-212.
  15. Martin Posch, 1997. "Cycling in a stochastic learning algorithm for normal form games," Journal of Evolutionary Economics, Springer, vol. 7(2), pages 193-207.
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