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Rage Against the Machines: How Subjects Learn to Play Against Computers

Author

Listed:
  • Peter Duersch

    (Department of Economics, University of Heidelberg)

  • Albert Kolb

    (Department of Economics, University of Bonn)

  • Joerg Oechssler

    (Department of Economics, University of Heidelberg)

  • Burkhard Schipper

    (Department of Economics, University of California)

Abstract

We use an experiment to explore how subjects learn to play against computers which are programmed to follow one of a number of standard learning algorithms. The learning theories are (unbeknown to subjects) a best response process, fictitious play, imitation, reinforcement learning, and a trial & error process. We test whether subjects try to influence those algorithms to their advantage in a forward-looking way (strategic teaching). We find that strategic teaching occurs frequently and that all learning algorithms are subject to exploitation with the notable exception of imitation. The experiment was conducted, both, on the internet and in the usual laboratory setting. We find some systematic differences, which however can be traced to the different incentives structures rather than the experimental environment.

Suggested Citation

  • Peter Duersch & Albert Kolb & Joerg Oechssler & Burkhard Schipper, 2005. "Rage Against the Machines: How Subjects Learn to Play Against Computers," Game Theory and Information 0510012, University Library of Munich, Germany.
  • Handle: RePEc:wpa:wuwpga:0510012
    Note: Type of Document - pdf; pages: 43
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    References listed on IDEAS

    as
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    Full references (including those not matched with items on IDEAS)

    Citations

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    Cited by:

    1. Bigoni, Maria, 2010. "What do you want to know? Information acquisition and learning in experimental Cournot games," Research in Economics, Elsevier, vol. 64(1), pages 1-17, March.
    2. Terracol, Antoine & Vaksmann, Jonathan, 2009. "Dumbing down rational players: Learning and teaching in an experimental game," Journal of Economic Behavior & Organization, Elsevier, vol. 70(1-2), pages 54-71, May.
    3. Schipper, Burkhard C., 2009. "Imitators and optimizers in Cournot oligopoly," Journal of Economic Dynamics and Control, Elsevier, vol. 33(12), pages 1981-1990, December.
    4. Burkhard C. Schipper, 2022. "Strategic Teaching and Learning in Games," American Economic Journal: Microeconomics, American Economic Association, vol. 14(3), pages 321-352, August.
    5. Shachat, Jason & Swarthout, J. Todd, 2012. "Learning about learning in games through experimental control of strategic interdependence," Journal of Economic Dynamics and Control, Elsevier, vol. 36(3), pages 383-402.
    6. repec:wyi:journl:002151 is not listed on IDEAS
    7. Schipper, Burkhard C., 2009. "Imitators and optimizers in Cournot oligopoly," Journal of Economic Dynamics and Control, Elsevier, vol. 33(12), pages 1981-1990, December.
    8. Spiliopoulos, Leonidas, 2008. "Humans versus computer algorithms in repeated mixed strategy games," MPRA Paper 6672, University Library of Munich, Germany.
    9. Burkhard Schipper, 2011. "Strategic Control of Myopic Best Reply in Repeated Games," Working Papers 284, University of California, Davis, Department of Economics.
    10. Jason Shachat & J. Todd Swarthout & Lijia Wei, 2011. "Man versus Nash An experiment on the self-enforcing nature of mixed strategy equilibrium," Working Papers 1101, Xiamen Unversity, The Wang Yanan Institute for Studies in Economics, Finance and Economics Experimental Laboratory, revised 21 Feb 2011.
    11. Peter Duersch & Albert Kolb & Jörg Oechssler & Burkhard Schipper, 2010. "Rage against the machines: how subjects play against learning algorithms," Economic Theory, Springer;Society for the Advancement of Economic Theory (SAET), vol. 43(3), pages 407-430, June.

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    More about this item

    Keywords

    learning; fictitious play; imitation; reinforcement; trial & error; strategic teaching; Cournot duopoly; experiments; internet.;
    All these keywords.

    JEL classification:

    • C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
    • C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
    • C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
    • D43 - Microeconomics - - Market Structure, Pricing, and Design - - - Oligopoly and Other Forms of Market Imperfection
    • L13 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance - - - Oligopoly and Other Imperfect Markets

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