A Behavioral Learning Process in Games
The paper studies a behavioral learning process where an agent plays, at each period, an action with a probability which is proportional to the cumulative utility he got in the past with that action. The so-called CPR learning rule and the dynamic process it induces are formally stated and compared to other reinforcement rules as well as to fictitious play or the replicator dynamics.
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- Tilman Börgers & Rajiv Sarin, .
"Naive Reinforcement Learning With Endogenous Aspiration,"
ELSE working papers
037, ESRC Centre on Economics Learning and Social Evolution.
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"Learning Through Reinforcement and Replicator Dynamics,"
Levine's Working Paper Archive
380, David K. Levine.
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