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Strategic control of myopic best reply in repeated games

  • Schipper, Burkhard C

How can a rational player strategically control a myopic best reply player in a repeated two-player game? We show that in games with strategic substitutes or strategic complements the optimal control strategy is monotone in the initial action of the opponent, in time periods, and in the discount rate. As an interesting example outside this class of games we present a repeated ``textbook-like'' Cournot duopoly with non-negative prices and show that the optimal control strategy involves a cycle.

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Paper provided by University Library of Munich, Germany in its series MPRA Paper with number 30219.

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Date of creation: 05 Apr 2011
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Handle: RePEc:pra:mprapa:30219
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  1. Peter Duersch & Joerg Oechssler & Burkhard Schipper, 2010. "Pure Strategy Equilibria in Symmetric Two-Player Zero-Sum Games," Working Papers 1021, University of California, Davis, Department of Economics.
  2. Drew Fudenberg & David K Levine, 1999. "Efficiency and Observability with Long-Run and Short-Run Players," Levine's Working Paper Archive 81, David K. Levine.
  3. Peter Duersch & Albert Kolb & Joerg Oechssler & Burkhard Schipper, 2005. "Rage Against the Machines: How Subjects Learn to Play Against Computers," Game Theory and Information 0510012, EconWPA.
  4. Milgrom, Paul & Shannon, Chris, 1994. "Monotone Comparative Statics," Econometrica, Econometric Society, vol. 62(1), pages 157-80, January.
  5. Glen Ellison, 2010. "Learning from Personal Experience: One Rational Guy and the Justification of Myopia," Levine's Working Paper Archive 413, David K. Levine.
  6. Duersch, Peter & Oechssler, Jörg & Schipper, Burkhard C., 2010. "Unbeatable Imitation," Working Papers 0499, University of Heidelberg, Department of Economics.
  7. Droste, Edward & Hommes, Cars & Tuinstra, Jan, 2002. "Endogenous fluctuations under evolutionary pressure in Cournot competition," Games and Economic Behavior, Elsevier, vol. 40(2), pages 232-269, August.
  8. Juang, Wei-Torng, 2002. "Rule Evolution and Equilibrium Selection," Games and Economic Behavior, Elsevier, vol. 39(1), pages 71-90, April.
  9. Amir, Rabah, 1996. "Cournot Oligopoly and the Theory of Supermodular Games," Games and Economic Behavior, Elsevier, vol. 15(2), pages 132-148, August.
  10. Fudenberg, Drew & Levine, David K, 1989. "Reputation and Equilibrium Selection in Games with a Patient Player," Econometrica, Econometric Society, vol. 57(4), pages 759-78, July.
  11. Burkhard Hehenkamp & Oddvar Kaarbøe, 2004. "Imitators and Optimizers in a Changing Environment," Discussion Papers in Economics 02_01, University of Dortmund, Department of Economics.
  12. Xavier Vives, 2001. "Oligopoly Pricing: Old Ideas and New Tools," MIT Press Books, The MIT Press, edition 1, volume 1, number 026272040x, June.
  13. Chong, Juin-Kuan & Camerer, Colin F. & Ho, Teck H., 2006. "A learning-based model of repeated games with incomplete information," Games and Economic Behavior, Elsevier, vol. 55(2), pages 340-371, May.
  14. Amir, R., 1991. "Sensitivity analysis of multi-sector optimal economic dynamics," CORE Discussion Papers 1991006, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
  15. Aoyagi, Masaki, 1996. "Evolution of Beliefs and the Nash Equilibrium of Normal Form Games," Journal of Economic Theory, Elsevier, vol. 70(2), pages 444-469, August.
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