Rage against the machines: how subjects play against learning algorithms
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DOI: 10.1007/s00199-009-0446-0
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Cited by:
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More about this item
Keywords
Learning; Fictitious play; Imitation; Reinforcement; Trial & error; Strategic teaching; Cournot duopoly; Experiments; Internet; C72; C91; C92; D43; L13;JEL classification:
- C72 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Noncooperative Games
- C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
- C92 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Group Behavior
- D43 - Microeconomics - - Market Structure, Pricing, and Design - - - Oligopoly and Other Forms of Market Imperfection
- L13 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance - - - Oligopoly and Other Imperfect Markets
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