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Product Testing in Markets for Experience Goods

Author

Listed:
  • Florian Spitzer
  • Steffen Huck
  • Jean-Robert Tyran

Abstract

In markets for experience goods where sellers cannot build reputations, buyers may refrain from purchasing, leading to low efficiency. A product testing institution can mitigate this problem by offering buyers a noisy but informative signal about product quality for a fee before they decide whether to buy. Theory predicts that such testing improves efficiency only when the signal is inexpensive; if the cost is high, it should have no effect. Our experimental results confirm that low-cost signals increase efficiency, although the gains are smaller than expected. Surprisingly, high-cost signals also improve efficiency compared to a control treatment without signals. These findings suggest that institutions predicted to be ineffective by standard theory may nevertheless perform better in practice.

Suggested Citation

  • Florian Spitzer & Steffen Huck & Jean-Robert Tyran, 2026. "Product Testing in Markets for Experience Goods," CESifo Working Paper Series 12568, CESifo.
  • Handle: RePEc:ces:ceswps:_12568
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    JEL classification:

    • C73 - Mathematical and Quantitative Methods - - Game Theory and Bargaining Theory - - - Stochastic and Dynamic Games; Evolutionary Games
    • C91 - Mathematical and Quantitative Methods - - Design of Experiments - - - Laboratory, Individual Behavior
    • L15 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance - - - Information and Product Quality

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