Market Leadership Through Technology - Backward Compatibility in the U.S. Handheld Video Game Industry
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- Claussen, Jörg & Kretschmer, Tobias & Spengler, Thomas, 2010. "Market leadership through technology – Backward compatibility in the U.S. Handheld Video Game Industry," Discussion Papers in Business Administration 12716, University of Munich, Munich School of Management.
- Claussen, Jörg & Kretschmer, Tobias & Spengler, Thomas, 2012. "Market leadership through technology - backward compatibility in the U.S. handheld video game industry," LSE Research Online Documents on Economics 121760, London School of Economics and Political Science, LSE Library.
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- Il-Horn Hann & Byungwan Koh & Marius F. Niculescu, 2016. "The Double-Edged Sword of Backward Compatibility: The Adoption of Multigenerational Platforms in the Presence of Intergenerational Services," Information Systems Research, INFORMS, vol. 27(1), pages 112-130, March.
- Dohoon Kim, 2018. "Equilibrium Analysis for Platform Developers in Two-Sided Market with Backward Compatibility," Games, MDPI, vol. 9(4), pages 1-24, October.
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More about this item
Keywords
backward compatibility; market leadership; network effects; video games; two-sided markets;All these keywords.
JEL classification:
- L15 - Industrial Organization - - Market Structure, Firm Strategy, and Market Performance - - - Information and Product Quality
- L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media
- O33 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Technological Change: Choices and Consequences; Diffusion Processes
NEP fields
This paper has been announced in the following NEP Reports:- NEP-COM-2012-02-27 (Industrial Competition)
- NEP-MKT-2012-02-27 (Marketing)
- NEP-NET-2012-02-27 (Network Economics)
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