Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry
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CitationsCitations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
- James Stewart & Lizzy Bleumers & Centeno, 2013. "The Potential of Digital Games for Empowerment and Social Inclusion of Groups at Risk of Social and Economic Exclusion: Evidence and Opportunity for Policy," JRC Working Papers JRC78777, Joint Research Centre (Seville site).
- Thomes, Tim Paul, 2015. "In-house publishing and competition in the video game industry," Information Economics and Policy, Elsevier, vol. 32(C), pages 46-57.
- James Stewart & Gianluca Misuraca, 2012. "The Industry and Policy Context for Digital Games for Empowerment and Inclusion: Market Analysis, Future Prospects and Key Challenges in Videogames, Serious Games and Gamification," JRC Working Papers JRC77656, Joint Research Centre (Seville site).
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