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Real-time strategy: Evolutionary game development

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  • Walfisz, Martin
  • Zackariasson, Peter
  • Wilson, Timothy L.

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  • Walfisz, Martin & Zackariasson, Peter & Wilson, Timothy L., 2006. "Real-time strategy: Evolutionary game development," Business Horizons, Elsevier, vol. 49(6), pages 487-498.
  • Handle: RePEc:eee:bushor:v:49:y:2006:i:6:p:487-498
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    References listed on IDEAS

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    1. Rolf Lundin & Christophe Midler, 1998. "Projects as Arenas for Renewal and Learning Processes," Post-Print hal-00262925, HAL.
    2. Herbert A. Simon, 1996. "The Sciences of the Artificial, 3rd Edition," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262691914, December.
    3. Pinto, Jeffrey K. & Kharbanda, Om P., 1995. "Lessons for an accidental profession," Business Horizons, Elsevier, vol. 38(2), pages 41-50.
    4. Gerwin, Donald, 1999. "Team empowerment in new product development," Business Horizons, Elsevier, vol. 42(4), pages 29-36.
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    Cited by:

    1. T. Ravichandran & Shu Han & Sunil Mithas, 2017. "Mitigating Diminishing Returns to R&D: The Role of Information Technology in Innovation," Information Systems Research, INFORMS, vol. 28(4), pages 812-827, December.
    2. Martens, Rudy & Matthyssens, Paul & Vandenbempt, Koen, 2012. "Market strategy renewal as a dynamic incremental process," Journal of Business Research, Elsevier, vol. 65(6), pages 720-728.
    3. Damijan Novak & Domen Verber & Jani Dugonik & Iztok Fister, 2020. "A Comparison of Evolutionary and Tree-Based Approaches for Game Feature Validation in Real-Time Strategy Games with a Novel Metric," Mathematics, MDPI, vol. 8(5), pages 1-19, May.
    4. Marc Bogdanowicz & Giuditta de Prato & Daniel Nepelski & Jean-Paul Simon & Wainer Lusoli, 2010. "Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry," JRC Research Reports JRC60711, Joint Research Centre.

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