IDEAS home Printed from https://ideas.repec.org/a/eee/eurman/v24y2006i4p288-298.html
   My bibliography  Save this article

HRM Practices in the Video Game Industry:: Industry or Country Contingent?

Author

Listed:
  • Cadin, Loïc
  • Guérin, Francis
  • DeFillippi, Robert

Abstract

The following piece of work looks at the HRM policies of companies operating in the video game sector but forms part of a wider body of work studying employment relationships in this industry. By studying "employment relationships", we aim to clarify the interaction between HRM practice, the career path of individuals involved in this industry and the procedures and institutions of the employment market in question. Our intention over time is to use this programme framework to explore how these interactions affect the performance of companies: does the organization of HRM practices, the career paths of those involved and the employment market institutions encourage the creation and accumulation of skills? Do they enable this industry to confront the multitude of instabilities it faces? However, the present article will mainly start out by trying to ascertain whether leaders in the video games sector feature employment relationships that owe more to the national origins of the firms involved than to their sectorial embeddedness.

Suggested Citation

  • Cadin, Loïc & Guérin, Francis & DeFillippi, Robert, 2006. "HRM Practices in the Video Game Industry:: Industry or Country Contingent?," European Management Journal, Elsevier, vol. 24(4), pages 288-298, August.
  • Handle: RePEc:eee:eurman:v:24:y:2006:i:4:p:288-298
    as

    Download full text from publisher

    File URL: http://www.sciencedirect.com/science/article/pii/S0263237306000314
    Download Restriction: Full text for ScienceDirect subscribers only

    As the access to this document is restricted, you may want to search for a different version of it.

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Claussen, Jörg & Falck, Oliver & Grohsjean, Thorsten, 2012. "The strength of direct ties: Evidence from the electronic game industry," International Journal of Industrial Organization, Elsevier, vol. 30(2), pages 223-230.
    2. Marc Bogdanowicz & Giuditta de Prato & Daniel Nepelski & Jean-Paul Simon & Wainer Lusoli, 2010. "Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry," JRC Working Papers JRC60711, Joint Research Centre (Seville site).
    3. Stefan Koch & Michael Bierbamer, 2016. "Opening your product: impact of user innovations and their distribution platform on video game success," Electronic Markets, Springer;IIM University of St. Gallen, vol. 26(4), pages 357-368, November.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:eee:eurman:v:24:y:2006:i:4:p:288-298. See general information about how to correct material in RePEc.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Dana Niculescu). General contact details of provider: http://www.elsevier.com/wps/find/journaldescription.cws_home/115/description#description .

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service hosted by the Research Division of the Federal Reserve Bank of St. Louis . RePEc uses bibliographic data supplied by the respective publishers.