Strategic Learning in Games with Symmetric Information
This article studies situations in which agents do not initially know the effect of their decisions, but learn from experience the payoffs induced by their choices and their opponents'. We chararacterize equilibrium payoffs in terms of simple strategies in which an exploration phase is followed by a payoff acquisition phase.
(This abstract was borrowed from another version of this item.)
|Date of creation:||2000|
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- Fudenberg, D., 1991.
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589, Massachusetts Institute of Technology (MIT), Department of Economics.
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Handbook of Game Theory with Economic Applications,
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- Abraham Neyman & Sylvain Sorin, 1998. "Equilibria in repeated games of incomplete information: The general symmetric case," International Journal of Game Theory, Springer;Game Theory Society, vol. 27(2), pages 201-210.
- Foster, Dean P. & Vohra, Rakesh, 1999. "Regret in the On-Line Decision Problem," Games and Economic Behavior, Elsevier, vol. 29(1-2), pages 7-35, October.
- Hirshleifer, Jack, 1971. "The Private and Social Value of Information and the Reward to Inventive Activity," American Economic Review, American Economic Association, vol. 61(4), pages 561-574, September.
- Patrick Bolton & Christopher Harris, 1999. "Strategic Experimentation," Econometrica, Econometric Society, vol. 67(2), pages 349-374, March.
- Robert J. Aumann, 1995. "Repeated Games with Incomplete Information," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262011476, September.
- Nimrod Megiddo, 1979. "On Repeated Games with Incomplete Information Played by Non-Bayesian Players," Discussion Papers 373, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
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