A Partial Folk Theorem for Games with Private Learning
The payoff matrix of a finite stage game is realized randomly, and then the stage game is repeated infinitely. The distribution over states of the world (a state corresponds to a payoff matrix) is commonly known, but players do not observe nature’s choice. Over time, they can learn the state in two ways. After each round, each player observes his own realized payoff (which may be stochastic, conditional on the state), and he observes a noisy public signal of the state (whose informativeness may vary with the actions chosen). Actions are perfectly observable. The result is that for any function that maps each state to a payoff vector that is feasible and individually rational in that state, there is a sequential equilibrium in which patient players learn the realized state with arbitrary precision and achieve a payoff close to the one specified for that state. That result extends to the case where there is no public signal, but instead players receive very closely correlated private signals of the vector of realized payoffs.
To our knowledge, this item is not available for
download. To find whether it is available, there are three
1. Check below under "Related research" whether another version of this item is available online.
2. Check on the provider's web page whether it is in fact available.
3. Perform a search for a similarly titled item that would be available.
|Date of creation:||2011|
|Date of revision:|
|Contact details of provider:|| Postal: Society for Economic Dynamics Marina Azzimonti Department of Economics Stonybrook University 10 Nicolls Road Stonybrook NY 11790 USA|
Web page: http://www.EconomicDynamics.org/
More information through EDIRC
Please report citation or reference errors to , or , if you are the registered author of the cited work, log in to your RePEc Author Service profile, click on "citations" and make appropriate adjustments.:
- Atakan, Alp E. & Ekmekci, Mehmet, 2013.
"A two-sided reputation result with long-run players,"
Journal of Economic Theory,
Elsevier, vol. 148(1), pages 376-392.
- Mehmet Ekmekci & Alp Atakan, 2009. "A two Sided Reputation Result with Long Run Players," Discussion Papers 1510, Northwestern University, Center for Mathematical Studies in Economics and Management Science.
- Gossner, Olivier & Vieille, Nicolas, 2003.
"Strategic learning in games with symmetric information,"
Games and Economic Behavior,
Elsevier, vol. 42(1), pages 25-47, January.
- GOSSNER, Olivier & VIEILLE, Nicolas, 1998. "Strategic learning in games with symmetric information," CORE Discussion Papers 1998023, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
- O. Gossner & N. Vieille, 2000. "Strategic Learning in Games with Symmetric Information," THEMA Working Papers 2000-27, THEMA (THéorie Economique, Modélisation et Applications), Université de Cergy-Pontoise.
- Robert J. Aumann, 1995. "Repeated Games with Incomplete Information," MIT Press Books, The MIT Press, edition 1, volume 1, number 0262011476, June.
When requesting a correction, please mention this item's handle: RePEc:red:sed011:181. See general information about how to correct material in RePEc.
For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: (Christian Zimmermann)
If references are entirely missing, you can add them using this form.