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The Routinization of Creativity: Lessons from the Case of a Video-game Creative Powerhouse

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  • Cohendet Patrick

    () (Service de l’enseignement des affaires internationales / Department of International Business, Co-director, Mosaic, HEC Montréal, 3000 Chemin-de-la-Côte- Sainte-Catherine, Montréal (Québec), Canada H3T 2A7)

  • Llerena Patrick

    () (Professeur en Sciences Économiques / Professor in Economics, BETA – Université de Strasbourg, 61, Avenue de la Forêt Noire, 67085 Strasbourg Cedex, France)

  • Simon Laurent

    () (Service de l’enseignement du management / Department of Management, Co-director, Mosaic, HEC Montréal, 3000 Chemin-de-la-Côte- Sainte-Catherine, Montréal (Québec), Canada H3T 2A7)

Abstract

The aim of this contribution is to proceed to an in-depth exploration of the micro-context of the origin of routines and of their intimate link with organizational creativity. Our view is that organizational creativity orchestrates continuous interactions between different types of routines, operating at different levels of the organization. More precisely we propose distinguishing three types of routines:

Suggested Citation

  • Cohendet Patrick & Llerena Patrick & Simon Laurent, 2014. "The Routinization of Creativity: Lessons from the Case of a Video-game Creative Powerhouse," Journal of Economics and Statistics (Jahrbuecher fuer Nationaloekonomie und Statistik), De Gruyter, vol. 234(2-3), pages 120-141, April.
  • Handle: RePEc:jns:jbstat:v:234:y:2014:i:2-3:p:120-141
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    References listed on IDEAS

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    1. Reynaud, Benedicte, 1996. "Types of Rules, Interpretation and Collective Dynamics: Reflections on the Introduction of a Salary Rule in a Maintenance Workshop," Industrial and Corporate Change, Oxford University Press, vol. 5(3), pages 699-721.
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    Cited by:

    1. Mario Le Glatin & Pascal Le Masson & Benoit Weil, 2016. "Measuring the generative power of an organisational routine with design theories: the case of design thinking in a large firm," Post-Print hal-01367471, HAL.
    2. Scott Sonenshein, 2016. "Routines and Creativity: From Dualism to Duality," Organization Science, INFORMS, vol. 27(3), pages 739-758, June.

    More about this item

    Keywords

    Organizational creativity; organizational routines; video games;

    JEL classification:

    • O31 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Innovation and Invention: Processes and Incentives
    • L23 - Industrial Organization - - Firm Objectives, Organization, and Behavior - - - Organization of Production
    • L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media

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